One side of the meshe is darker than the other one (Due to sun position)

Basically i’m making this map and i have this problem


the right side of the map is darker than the other due to the sun position, i’m making a simulator so i’d like all the map to be the same
Someone more expert than me knows how to fix this? (Castshadow and global shadows are disabled)

You can change the sun’s position, in Lighting, there is a property called GeographicLatitude, which controls the sun’s position. Set it to be exactly 90 degrees to your map.

Have you set both the ambient and outdoorambient to white?

I tried that but to 90 looks like that


You know something else?

Yeah but if i put them to white the game gets too much bright, you know some other way?

Then I’d try turning either the brightness or exposurecompensation down, or both.

Set “GeographicLatitude” to 0 and “ClockTime” to 12.
If you want to disable the sunlight completely, set “Brightness” to 0.

Unfortunately doesn’t work because i need it bright like that but without these dark spots

Same, this doesn’t work, i think i’m gonna left it like that,

Thanks for the help guys!