onPrintWarnError to log Event | Engine Feature Request

Hey guys! So at the moment, I’m developing an advanced anti-exploit system. One of the things that is very scary about exploiters is the use of Remote Spy. If you don’t know what that is, its basically a script that logs all remote event firing.

So here is my request:
An event such as game.Players.LocalPlayer.OnClientLog() would be great, with the following parameters.
Paremeter one, Message, Parameter 2, type (Error, Warn, Print)

Heres a little demo of what I was thinking.

 game.Players.LocalPlayer.OnClientLog:connect(function(msg,msgType)
        local lineMsg = string.lower(msg)
        if string.gmatch(lineMsg,"called!") and string.gmatch(lineMsg,"args:")  then
                 game.Players.LocalPlayer:Kick("Yeah, I don't think so.")
        end
end)

The following values “called!” and “Args:” are generally printed with remote spy scripts, obviously change these to combat more scripts.

This would be very helpful at stopping exploiters.

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