[OPEN] 3d character & monster modeler — bonkland

:tomato: [OPEN] 3D CHARACTER & MONSTER MODELER — BONKLAND

:artist_palette: Long-Term Partner • :money_bag: 5% Revenue Share

Bonkland — current in-game gameplay

Bonkland is an upcoming stylized, top-down Roblox MOBA featuring 3-lane combat, jungle camps, unique heroes, and fast-paced gameplay.

We’re looking for a 3D Character & Creature Modeler to join our team as a long-term creative partner.

This isn’t a one-time commission. We’re looking for someone who is active, reliable, and genuinely interested in helping us build Bonkland over the long term.


:busts_in_silhouette: CURRENT TEAM

:crown: [@SilverFish_Studioo] — Founder / UI designer / Coder / Builder
:laptop: [@miniansoti] — Lead Programmer
:film_frames: [@ItsMgcMan] — Animator
:musical_note: [@B3llaMaee] — SFX

We’re currently a small, focused team working on Bonkland’s gameplay, systems, environments, and overall direction.

We’re now looking for a 3D Character & Monster Modeler to become a core part of the team and help establish Bonkland’s character and creature art direction.


:troll: WHAT YOU’LL WORK ON



Some of our current in-game assets and characters

You’ll help us bring Bonkland’s characters and creatures to life:

  • Champions / Heroes
  • Lane Minions
  • Jungle Monsters
  • Monster Camps
  • Other gameplay-related creatures and 3D assets

We also want to remake some of our existing monsters to give them a stronger, more unique silhouette and make them feel less like standard Roblox characters.

For example, our current Tomato Monster needs to be redesigned into a more recognizable creature/monster, while still using separate body parts and joints so it can be properly rigged and animated.

Our desired style:

Target modeling style — stylized, chunky, low-poly, separate riggable parts

Stylized • Low-poly • Chunky • Expressive • Readable from a top-down camera


:wrench: WHAT WE’RE LOOKING FOR

Required:

  • Strong experience with Blender or equivalent 3D software
  • Portfolio showing stylized characters, creatures, or monsters
  • Ability to create clean, optimized models
  • Understanding of UVs, topology, and Roblox mesh constraints
  • Ability to work with separate parts / joints for rigging and animation
  • Good communication and willingness to actively collaborate

Bonus:

  • Experience with Roblox Studio
  • Experience with rigging / skinning
  • Experience making game-ready assets
  • Understanding of mobile optimization

:money_bag: COMPENSATION — 5% REVENUE SHARE

We’re offering 5% of Bonkland’s revenue/earnings as a long-term partnership.

This is not an upfront-paid commission. We’re looking for someone who wants to grow alongside the project and contribute to Bonkland as it develops.

The more successful the game becomes, the more everyone benefits.


:handshake: WE’RE LOOKING FOR A PARTNER, NOT JUST A COMMISSIONER

We’re especially interested in someone who:

:fire: Is active and consistently available
:artist_palette: Enjoys contributing creative ideas
:speech_balloon: Communicates well with the team
:hammer_and_wrench: Can work on new characters/monsters over time
:heart: Actually wants to see Bonkland succeed

You don’t need to be available 24/7 — we just want someone who is committed and communicates consistently.


:envelope_with_arrow: HOW TO APPLY

DM me or reply to this post with:

1. Your portfolio / ArtStation / Roblox showcase
2. A few examples of your character or creature work
3. Your experience with Roblox / Blender
4. A little bit about yourself and your availability

My discord : @c_num :fire:

If you’re interested in becoming part of Bonkland long-term, we’d love to hear from you. :tomato:

5 Likes