Open! || Client Sided Hostiles?

I’m a solo developer - Currently I’ve been struggling with creating a ClientSided hostile system.

Why do I need this?

I’m working on a Multi-Planet game that relies heavily on the Planets contents being loaded seperate on the client. Depending on what Planet the player opts to visit depends on what contents are loaded etc.

I’m looking to have ClientSided Hostiles so that when Players are in “Space” - They’re unable to see any sorts of floating Hostiles that may be on Planets that haven’t had contents loaded.

What am I looking for?

I’m looking for a coder who can develop a ClientSided hostile system of which displays Hostile only to Players present on the planet, but also maintains an accurate position so that it doesn’t seem as if a Player is fighting thin air?


I’m looking at paying 2.5k - 5k Robux for this. Can also do PayPal if preferred.


Contact me via Dev Forum



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