As a developer, it is currently too hard to act on my game’s analytics because the data on the Creator Hub dashboards (retention, session time, funnels, monetization) has no Open Cloud API and no automated export. I can see that my D1 retention is stuck while session time doubled, but to actually dig into why, I’m stuck manually downloading CSVs chart by chart, or building my own telemetry into DataStores and reinventing metrics Roblox already computes. If Roblox exposed read-only analytics endpoints through Open Cloud (same auth and scoping as the existing DataStore APIs), I could pull daily KPIs into my own tooling, join them against my game’s own data, set up alerts when retention or crash rates move, and let analysis tools query it directly instead of eyeballing dashboards. The data already exists and the API key infrastructure already exists, this is just the bridge between them.
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bump, just needed this now as we added a ton and need to analyse it