I have a unit test that consistently crashes Roblox open cloud + Local studio (didn’t realize till now) by deconstructing stuff inside a world model while a :Destroy() invocation is being made.
This makes debugging really hard. It would be good if open cloud reported a crash instead of just timing out forever and leaving the run hanging.
What is the crash (i.e. how to repo)
Basically a teardown of WorldModel with real humanoids in it can crash if you deconstruct during the cleanup phase.
Local run reveals this
2026-07-22T23:12:32.124Z,7.124496,a618,6 [FLog::Output] [NevermoreTestRunner] Running in Open Cloud execution context
2026-07-22T23:12:32.124Z,7.124496,a618,6 [FLog::Output] [NevermoreTestRunner] Running Jest tests from: ServerScriptService.avatareditor
2026-07-22T23:12:37.315Z,12.315836,a618,6 [FLog::Warning] Warning: [PlayerHasOutfits] Failed to set up outfit for slot: nil
2026-07-22T23:12:37.328Z,12.328899,a618,6 [LOGCHANNELS + 1] RBXCRASH: WorldModel removed from wrong workspace.