Hi, everyone.
I’ve been casually developing a social deduction game for my friends, but I’m worried about issues with the actual gameplay loop and replayability.
The Game Plan So Far:
Stone & Roses is a social deduction game where guests are trapped in a recurring nightmare. While completing social activities, each must put on the appearance of innocence while secretly deducting the traitor among them. As each player is turned to stone statues, they must use their intellect to turn the culprit’s own tricks against him.
My Concern:
The actual game is pretty open-ended and kind of boring. You walk around, talk to people, and try not to get turned into stone. I’m thinking that creating structure and interesting activities will make the social and open-ended aspect more fun and increase replay value.
1. Adding Roles and Secret Motives
I think that creating player roles would add more social interest to the game. Certain roles would have silly secret tasks, abilities, and disadvantages.
Thief: quietly steal watches, gems, and artefacts for cash.
Wallflower: stay far away from others or risk fainting.
Chatterbox: literally talk as much as possible.
Traitor: turn players into stone without getting caught.
2. Social Activities
This will create chances for the traitor to be discovered as well as expose certain roles.
e.g Dancing, Hide & Seek, Power Outage
*Please feel free share any advice
(yeah, glitches are fun)
