Hi! I’m Muoshuu! I’m 19, and I’ve been on Roblox since around 2011, starting with game development around the same time (though I only really got into it around 2013). In the last 8 years, I’ve done my best to learn how to work in every area of development, as around that time, teams weren’t nearly as common.
Moving on to UI & vector design, I learned most of what I know from a friend around 4 years ago, and about 3 years ago, another friend of mine showed me some vector art he had made, so I taught myself how to do the same, starting primarily by tracing & up-scaling pre-existing images to get a feel for it. Currently adept at creating vector icons.
When it comes to 3D models, I wouldn’t say it’s one of my better areas, but I know my way around Blender. I have experience creating meshes from scratch, optimizing unions, and splitting high-poly models to get past the 10K limit. I do not animate or texture meshes.
Building. Sorry to say, but I’ve got 0 imagination when it comes to building. If you have a concept at hand, I can work off of that, but I cannot build otherwise.
Not much to show here, as programming is never really that visual, but here’s a rendering thing a friend and I made in studio before ViewportFrames existed.
I am available Monday-Friday, 10AM - 4PM CST.
My time is important to me, so in most cases, I base my prices off of how long I spend doing something and the difficulty, however, it’s always negotiable. I only accept percentage of revenue if I am guaranteed a small lump sum, determined at my discretion based on how likely I feel the project is to succeed. I accept payment through PayPal and group payouts, though I will make an exception for payments made from your account rather than from a group as long as you are willing to pay the 30% tax on top of my fee.
Commissions - OPEN
Accepting UI commissions only. A general price estimation (typically between 20-60K) will be given beforehand, but may not reflect the final price.
Discord - Muoshuu#3359
If you don’t have Discord, you can message me here.