[OPEN] Game Composer / Sound Designer for Hire | ShootingCat

You can also check out my more brief portfolio on this website: https://shootingcat.carrd.co

Sup! I’m ShootingCat, a 19 year old music artist, game composer and an upcoming sound designer, who is looking for an opportunity to create quality soundtracks/music and also sound effects for your games. Started making music in 2020, when Covid started, doing a music project for school, but continued to do it more professionally starting from 2023, so you could say for around 3 years now. In terms of sound effects, just recently for a game jam named “The Very Serious Juniper Dev Game Jam

The day when I decided to start composing soundtracks for games was when I participated for the first time in a contest to create a fitting soundtrack for yet-to-be-released Roblox game named Parkour Reborn.

And look what happened after:

I WON!! Cool, right? Anyways, that was the beginning of my game composing career.

Then after a long while, I decided to start learning audio middleware, how to use it and also learn how to do some sound designing for that matter. Not just with synthesizers or samples, but do actual recordings and process them to create much different sound effects.

I specialize in electronic (more on the EDM side), ambient and experimental music, but sometimes, if needed, can create something cinematic. (See my work in the Showcase section for more info). I use FL Studio 21 for production, composing and mastering sound effects.


Alright, now let’s get to the part where I can show off my work :flexed_biceps:

Most of my music can be seen through my portfolio website here: https://shootingcat.carrd.co
But I will leave some of my best work right here to listen to, showing off the different styles I can do.

“Mixed Feelings”

“Paths”

“Wonder”

"Lively Space

“Skyline (not published)”

“Moving On”

“Empty Space”

“Forward”

“Synthwave Beat”

And what is a game composer doing here without some game music? Here are the games that I composed for:

Infinite Journey


It was originally made for an older game named Infinity Breaker, but was later added to Infinite Journey as well.

This was the first game that I had a soundtrack composed for and used by the creator of the game.

“Infinity”

Ultimate Mining Tycoon


Now this is something serious here.

I remember the first time I played this game and it was still in early development. The thing that bothered me the most was the lack of music to capture the atmosphere of the game. So I decided to contact the developers of the game and they agreed to use my soundtracks that I made at the time. And now seeing it pop-off to the front page was just an amazing thing to see knowing that I contributed to this game.

“Cave Mystery”

“Depth Risk”

“Engineer’s Dream”

“Further Down”

“Miner’s Bliss”

Decaying Winter / Decaying Winter: Lost Concept


The most soundtracks I have ever composed for a very well-recognized game.

There was an open application to fill out for the Music Artist role, so I did, went through the selection process, made a demo to show what I can do, and then got hired! At first I made many soundtracks, but only one made it out to public at that time for an event.

“Last Stand (it was originally meant for something else)”

After a long development period of developers developing the developed game (i wanted to joke here a bit) , the soundtracks made for the Lost Concept update were finally released.

“Arrival”

“Quartermaster”

“Servo Workshop”

“Cold Scavenge”

“Buried in Snow”

“Incoming Storm”

“Left Alone”

“Eden”

“Sense of Hope”

“Dawn”

“Inbound”

“Self Defense”

“Life or Death”

“Composure”

“Resistance”

“Final Siege”

“Left to Decay”

“Awakened Life”

After 8 months of no major updates, finally a new event was released and I had the opportunity before the release to make some soundtracks for it. I was under a really tight time constraint, but managed to pull through and made finished tracks.

“Landing”

“Blackout”

“Approaching”

“Lights Out”

“Gatekeeper”

Auto Mutant Turtle


My first major game jam that I joined as a music composer (but this is my second one ever). Had a lot of fun working in a team with programmers, a sound designer and a 2d artist.
You can check this game out on itch: Auto Mutant Turtle by arko, Aaron Dickinson, Dedos Demos, intern, ShootingCat

“Menu Theme”

“Mutation Screen Theme”

“Battle Theme”

“Bossfight Theme”

“Secret Bossfight Theme”

Overdrive


First horror/thriller game I created a sound track for.

“Menu Theme”

EXO_BUFFER


Made an Ultrakill inspired soundtrack, since this game felt a bit similar in terms of the graphics and gameplay.

“Main Theme”

And here are the SFX demos:

Decaying Winter: Lost Concept SFX


The first time I ever did some kind of sound designing. Of course, I didn’t really know how to do it at the time, so I just used samples, process them and also make some simple synthesizer patches.

SFX demo | Decaying Winter: Lost Concept

Overdrive SFX


This was my first game jam project, where I needed to create sound effects, since there was nobody in the team that could do it, so I took the responsibility. That was also when I decided to start recording my own sounds and process them, instead of using already pre-existing foley samples. Had a lot of fun doing this actually!

SFX demo | Overdrive

EXO_BUFFER


Participated in the biggest Game Jam (the GMTK Game Jam) and made much more sound effects this time around. It was more challenging, but I’m pretty proud of what I’ve done here.

SFX demo | EXO_BUFFER


I live in the Eastern European Summer Time UTC+3/GMT+3

Since I’m currently a student, my availability can vary from time to time, and I also work from 5:00pm to 7:45pm on work days. Available most weekdays 9:00am to 4:30pm, Sundays fully available. (In my time zone)

Will always respond to messages even if delayed.


I accept PayPal (recommended) and Robux (through Group Funds).

Soundtracks:
Per track payment.
Prices are negotiable, but usually the starting price is 30$ for a 2 minute track, +10$ for each minute more.

Sound Effects:
Either per SFX payment or as a bundle.
For each SFX, price depends on complexity, starting from 3$ for simple SFX (e.g. UI sounds) up to 8$ for complex sfx (e.g. Explosions, Gunshots)

Bundles are packages of multiple SFX together, so you don’t have to pay for each individually:
Small bundle - 5 SFX for 20$
Medium bundle - 10 SFX for 35$
Big bundle - 20 SFX for 70$


You can contact me:

Thank you for reading this post and I hope we can do some business together! :handshake:

9 Likes

Holy poopie
At first I thought “Oh cool, this guy makes decent electro soundtracks” but then I heard the soundtracks you made for Ultimate Mining Tycoon
You’re genuinely talented and have a wide range of moods and vibes you can pull off in your soundtracks
Just out of curiousity, have you ever worked with string or wind instruments?
Anyway, wish you all the best and good luck with your future endeavours

2 Likes

With real ones? Not at all. With their digital counterparts (plugins)? Of course and have used strings in some tracks. There is one track that I made for a guy with both strings and wind instruments, but never finished their game, so it remained unused.

Thanks for asking! :grinning_face_with_smiling_eyes:

2 Likes

It’s music to my ears (literally)
But yeah, holy crap you’re so good at music

I asked about strings because for some reason I just LOVE intense soundtracks with them like in Darkest Dungeon :sob:

I’m gonna keep an eye on your work and all the projects you’re invlolved in
Can’t wait to see what games will be blessed with your talent in the future c:

1 Like

Hey! A quick update for this post:

As of now, I’m also offering Sound Designing services to create SFX.

Check out my SFX demo reels and payment method for more info.

1 Like

Hey. I just dmed you, hopefully to get a deal with you :crossed_fingers:

I’m now open for hire!

Also, new music were added for EXO_BUFFER (with sfx) and for Decaying Winter

1 Like