About Me
Hey everyone! I am a veteran Roblox programmer specializing in advanced physics, custom mechanics, and highly responsive gameplay systems. If you need a robust, performant feature built from scratch or a complex bug fixed, I’m your developer.
Unlike long-term commitments, I am currently offering my services exclusively for single, task-defined jobs. You give me a specific mechanic or system you need built, and I deliver a clean, optimized, and fully documented product.
What I Do
While I can handle general scripting tasks (Datastores, UI backend, etc.), my true expertise lies in complex, custom physics systems. If your game requires mechanics that push the boundaries of Roblox’s physics engine, you’re in the right place.
Past Work
My programming portfolio is centered around high-performance math and custom physics mechanics that go beyond basic Roblox constraints. Here are some of the notable systems I have engineered:
-
RoHook (Swinging System):
Developed a complete, momentum-based grappling and swinging system from scratch.
Game Link: RoHook | Roblox
Youtube Video: RoHook -
GumFist (Flex Arms Combat System):
- Programmed a dynamic, elastic combat framework featuring procedural limb stretching.
- Utilizes a custom spring-constraint physics network to handle stretch tension, impact rebound, and real-time collision detection.
- Engineered client-side visual interpolation and server-side validation to ensure zero desync, securing the system against latency-based exploits.
Game Link: GUM FIST | Roblox
Youtube Video: Flex Arms Combat System
Terms of Service & Workflow
To keep the process smooth and efficient for both of us, please review my workflow guidelines:
- Task-Defined Only: I am not taking on full-game projects or long-term team roles at this time.
- Clear Specifications: You must provide a clear, detailed description (or reference video) of exactly what you want before the project begins.
- Payment: Payments are structured per asset/task. For larger tasks, a slight revenue split after game releases may be required.
- Delivery: I will showcase the completed work in a test game or via video. Once payment is received, the fully uncopylocked asset or source code will be delivered to you.
Payment & Pricing
Because I work on a per-task basis, pricing is highly dependent on the complexity of the asset requested.
- Accepted Methods: Robux (via Group Funds or Gamepass + tax covered) or USD/Eur via PayPal (Preferred).
- Rates: Rates are negotiable but will always reflect the complexity and time required for the task.
Contact Me
If you have a task ready to go, feel free to reach out with your project details and budget!
- DevForum: Direct Message (
@simonp_307) - Discord:
mentefrita_
Note: When messaging me, please lead with a brief summary of the specific task you need done so we can get straight to business!


