Hi, I’m Jack
I’ve been doing UX/UI for over a year, starting in e-commerce and now focused on Roblox.
I make complex systems easy to read: HUDs, menus, progression screens, anything where a lot is competing for attention at once.
My works
Be God — live Roblox god-sim
I built and released it, then redesigned its interface from playtest observation:
- Faith counter occluded the event timer and overflowed — moved to a corner with K/M abbreviation
- Selected and unavailable power states looked identical — separated by opacity
- Cooldown bars covered the button text — replaced with the whole button draining
- Nametags and idle chatter buried combat info — suppressed during boss fights
- Full mobile landscape pass, including an input fix where panning the camera cast spells
skills.exe — concept skill tree, cyberpunk MMORPG
Menus run on the character’s own cyberware, so the interface behaves like software rather than game chrome. XP-era window, sidebar navigation, circuit traces that light up as power reaches the nodes you own.
Availability
Around 25 hours a week, flexible. I usually reply within a few hours. EST (UTC-5).
Payment
Negotiable, per project or hourly. USD via PayPal preferred; Robux fine.
Contact
Discord @ jackk8563
Check out my case studies and on other stuff on my portfolio: jackbenoit.framer.website
Thanks for reading! Happy to talk through a project no matter the dev stage/scope.

