Hi! I’m Blendzior, an 18-year-old experienced (4 years of expirience) 3D modeler currently working for a small indie studio.
I specialize in Blender, which I love for its complexity, amazing community, and the fact that it’s open-source.
My primary focus is on R6 character, low/mid poly modeling and props.
I’m also capable of delivering high-quality weapon models, vehicles, 3D renders, and R6 animations.
I have experience participating in GameJams, so working in a team or collaborating with others is no problem for me at all.
I also have some experience with environment design and using graphic software like Inkscape and GIMP.
Here is my work, categorized by renders, characters, props, maps, and more.
My most recent piece of work, HK MP5 SP5:
Tris count: 183K,
Production time: 6 hours
Track system, for recreation of Elizabeth Line railway:
Backdoor
- A paused project. All that remains is the basement where the game was supposed to take place. I focused on quality and atmosphere here, arranging the lighting and using high-quality models with custom-baked textures. Everything in the basement was made by me (except for the scripted computer).
- You can check it out here: BACKDOOR | Play on Roblox
Smoothie
- A game my studio is currently working on. It’s a peaceful low-poly game about making smoothies with various recipes and effects, and selling them to customers.
- The game is very close to release, so stay tuned: 4TECH Studio - Roblox
Props
Mid poly
Mid poly models
Toolbox
Toolcart
Office Chair
Display
Couch
Lamp
Breaker panel
Display #2
Ceiling Light
Door portal
Lamp #2
Buckets
Desk props
Router
Desk props #2
And many more! You can see them all here: BACKDOOR | Play on Roblox
Renders
3D Renders
Repressor
- My latest project. I used a variety of Blender’s tools here, including destruction simulations, physics, PBR textures, and compositing.
- Production time (scene): approx. 3 hours
Boxer MGS
- My interpretation of the Boxer MGS tank in a hangar setting.
- Production time (scene): approx. 1 hour
Riftwalker
- One of my OCs, Riftwalker.
- Production time (scene): approx. 1 hour
- Probably my oldest piece, featuring another OC, the Toxicologist.
Characters
Repressor
- My newest OC, Repressor, a melee fighter wielding a large demolition hammer.
- Production time: approx. 7 hours
Hunter
- My take on the Hunter from the L4D series, one of my first OCs. I hand-drew the textures.
- Production time: approx. 4 hours
Toxicologist
- The mad scientist Toxicologist, obsessed with seizing immense power.
- Production time: approx. 4 hours
Dispatcher
- Dispatcher, concept only, no description available.
- Production time: approx. 2 hours
Since it’s summer break, I’m available all week and can dedicate up to 6 hours a day to commissions.
Working in my studio isn’t an issue; I am able to manage my time so that commissions don’t conflict with game development.
My time zone is GMT+2 (Poland).
I require a 50% upfront payment and the remaining 50% upon completion, however for smaller projects, I only require upfront payment before delivering the completed file. I will stay in constant contact with you throughout the process.
I accept payments in Robux and USD.
You can reach me via:
Discord: blyblendzior (preferred)
E-Mail: 4techstudiodev@gmail.com
Thanks for your time!
Join our community: 4TECH Studio - Roblox






















































