Are there any gameplay elements that need to be taken into account? Vehicles, natural hazards etc.
What is the player’s mobility like, are they in vehicles or just running?
Right thank you for posting. No vehicles, just running. Hoping you followed the tweet as that depicts it well. This will NOT be a big open world game like PUBG or Fortnite, as shown by the 750x750 map size.
So is there an estimate as to how many maps one would have to create? Also, are the ideas for each map preset/chosen by you or does the builder have discretion? As well, are there any limits to the map’s part count, mesh use/unions?
You can could build however many you want, I’m looking for 2-5 total, they probably won’t all come from one person.
I do have a couple ideas, but I am generally not to great when it comes to thinking of ideas, I’d love to let you explore what you think would be fun.
Part count would be limited, under 6-7k ish parts, detail would be on the medium side. Bricks and unions welcome. I’ve had performance issues before having too many custom/meshes so those would only be encouraged only if used in small quantities.
So if not all the maps come from one person, that means the 100,000 Robux would be divided between how many maps each person built, or is there something else in mind?
Hello!
I read into your 100,000R$/map offer.
I would like to build for you, however I’m wondering what you are expecting. I do great work with large scale maps. I’m very creative with ideas, it won’t be very hard for me.
Contact:
Message on ROBLOX or
OfficiallyPixel#4553
I can show you examples if you would like.