[Open Source] All Roblox Gears Recompilation

This thread has been opened to form Engagement and Community Support around Roblox Gears and also because I said back during lounge (several months prior) that I’d try to work with Roblox on repairing gears (which I’ve already made bug reports for but to no current avail) so seeing what the most optimal opportunities were, I’d taken advantage of what has allowed me to get here…

This one has taken me over a week to build but finally, I’ve made significant progress on it. I’ve come to discover that while running this full recompilation that some of the gears are not recoverable today at least to my knowledge already (103360212, 91366868), and others are from canceled official Roblox projects. For those gears, I have stored their data here as well, at least all that was available of it that I could acquire for archiving purposes.

The main goal of this devproject and why it’s even open source is in the goal to revive gears, Roblox won’t actively patch gears themselves and admittedly, I can see why, and why it’d be costly. There is so much work here and so many bugs apparent from all the deprecations and updates over the eras of Roblox. I tried as best as I could to fix these gears and yes, I did use an LLM (Claude.ai Max 5x Opus Max Model mainly for this) as if I didn’t, I don’t think this would’ve been achievable honestly. This devproject was much bigger than I could’ve imagined even using all the knowledge I had on gears, restoring as much as I possibly could this was still fairly painstaking.

I’m still actively updating the recompilation, and if anyone has any tips or fixes they’d like to add then feel free. I’d appreciate any bug reports sent into this thread that I can try run updates and fixes for as it’ll speed up the process of this recompilation. I can also drop IDs for locked modules that certain gears try to load but can’t due to privacy updates and IDs for sounds that were either deleted or not available for public use today.

Aside from this, I will be updating this thread with a web.archive of this thread (additionally for the GitHub page as well for context), as well as of the github webpage which I’ll additionally be opening for extra security and storage for archivism sake. I’ll also be uploading the files not only to GitHub but to Internet Archive separately anyway so this should absolutely ensure it’s prolonged existence on the internet. Long live gears!


The open sourced content can be found below.

The Roblox Place (uncopylocked and actively being updated)
Internet Archive Savefile (also receiving updates, note: this is also a way to directly download the rbxl place file)
GitHub repo will be posted soon, still updating things…


Annex: I wanted to also post an additional note on noted modules and assets of which I’ve been unable to access that I know at least 4+ gears out of this entire batch rely on, unfortunately it’s up to @Roblox, @RBLXLucky, @Sorcus and @Games to grant access to these modules/assets. (Modules: 376407361, 187430232, 225918694. || Assets: 51731605, 143604477.).

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Yeah, and then I did this as a sideproject because I wanted to.

Updates resuming later today. Some gears still need fixes.

(Also using this account to respond to thread comments when not on PC.).

UPDATE: Terrible news, my PC died earlier today so I’ve been spending the majority of my day TRYING TO FIX IT, found out my SSD got corrupted due to a weird crash in the system that forced me to do a shutdown, originally it was detected by POST (Power-On-Self-Test) as a RAM/Memory related issue but after releasing the power cable and attempting a CMOS powerbutton reset, I’ve found that upon booting to a GNU GRUB UI that my PC SSD is in fact corrupted as my filesystem is returning lost/unknown in known/listed directories. Will keep you guys posted but as it stands, I’m on the hunt for a Flashdrive USB Stick to try and resolve this issue because unfortunately I don’t have one on hand and so until stores that sell them open again tomorrow, progess on this project will unfortunately at least be hindered until then.

I know terrible timing but I’m sorting it out, do not fret! Sorry to anyone expecting updates today, failed to deliver on my promise. :folded_hands:

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Another update: Been trying to see about using the devices which I’ve access to to write and run Ubuntu from the bootable USB Drive, given my current situation this has ended up being way more difficult than it needed to be. Enough said, I accomplished writing the OS only to find out that it got corrupted in the process. Will resume and continue on this tomorrow, this has genuinely been a very frustrating hiccup but rest assured that we’ll get through it. These gears will be updated and I’ll get my PC working again.

So another update to my situation: Issue with either SSD or SSD chip reader or part on motherboard contributing to that although firmware built-in diagnostics ran all tests clean and the Windows OS boot file is not bootable from an SSD Enclosure device. I need to adjust a couple of UEFI Firmware settings, run a couple more testboots, and see from there what to make of it all.

It should also be noted that the SSD does get read from the firmware when connected to the motherboard, so this is more specific and to do with either a filesystem and software and/or OS issue or a hardware part/component I’m not already aware of that’s causing all of this disaster. I also don’t believe that the firmware has somehow managed to betray me given it’s the firmware but I guess we’ll see once I get the final answer for all of this.

Worst case scenario I won’t be active until next week with this issue actually resolved so do bear with me.

GOOD NEWS UPDATE!

Everything is back up and running at the expense of a couple of files, but no need for worries, all the gear related files and stuff for this project were recovered and saved so nothing here is lost.

Gears have been updated again so the remaining bugged ones should be fixed now.

Any more notable bugged gears should be listed in this thread as I’ll be reading it and running more updates when need be. For now though I’ll be taking a break, bugtests will continue from me at a future decision. (When I’m ready.). Thank you to all for bearing with me in these troubling times. :sob:

Glad you didn’t lose the project files. If you find any more broken gears while testing, just drop the IDs here.

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Another minor fix update has been applied today, fixing a bug that applied to some small amount of gears where said gears would break with no valid animation ID functionality.

Update: I’ve successfully recompiled the Bobsled gear and fixed gears with FE bugs.

Korblox Dagger still has a private asset ID attached which was uploaded by @Sorcus so unless I can find a way to recompile this, this may stay unfixed until then.

As for the Direct Download Link, I removed it due to the rbxl place file exceeding the maximum file size allowed to be uploaded on the DevForum, if you want to still have a way to directly download this rbxl place, do visit the Internet Archive URL or the Github repo once I’ve opened it for this devproject.

Another update providing more bugfixes on FE bugs, it seems that these bugs are more difficult to discover given having to work with over 2500+ items and these bugs do come in a variety of coding mistakes that were meant for a pre-FE era of Roblox, fret not though for these bugs will still be fixed, it’ll just take longer.