@Xsticcy it seems there is something wrong with your DataStore Editor plugin.
In my code I have a datastore named: “someData”
local DS = game:GetService("DataStoreService") local someData = DS:GetDataStore("someData")
Also I have the right key too: “-cash”
line of code:
data = someData:GetAsync(player.UserId.."-cash")
Now I use the plugin and change the value to 9:
When I run the game:
It is still 5. NOTE: It’s 5 because that’s the original data. And I wanted it to be 9. I don’t know what I am doing wrong here.