Operation Sandstorm Update Logs

v9.8.1
Patch Update

Changed

  • Added button to mute music on loading screen
  • Loadout got it’s own ambiance
  • All vehicles will now instantly despawn after round end
  • Moved crates and sling refillers to helicopter spawns
  • Menu and NATO base improvements

Fixed

  • Various bug fixes
1 Like

v9.8.2
Small Update

Changed

  • Added voices for flag captures (“We lost Alpha”, “We got Charlie”)
  • Added effects for large explosions
  • PKM got new shooting effects
  • Removed duplicates of balaclavas from Russian team loadout

Fixed

  • Increased content streaming max distance to 2524 (was 1024) and min distance to 124 due to them causing problems with helicopters
  • Weather system bug fixes
  • Fixed refill crates being massless which caused helicopters to explode
  • Other minor bug fixes

v9.8.3
Small but long awaited update

Changed

  • Loadouts can now be saved and loaded
  • Some options in the settings now save and load too
  • Updated credits

Fixed

  • Fixed some buttons scale in loadout
  • Minor bug fixes

v9.8.4
Basic Update

New Content

  • Gun Flashlights rework
    ○ Flash strobe
    ○ Blinding lights
    ○ Better functionality
  • New explosion effects for launchers
  • Backblast effects
  • M14 Mod

Changed

  • Added more death sounds
  • Disabled click to chamber
  • Healing is now much slower than before
  • Updated tutorial
  • Improved server information stats UI look

Fixed

  • Fixed crouch animation not being right
  • Fixed car tire pop sound playing more than 1 time sometimes
  • Fixed errors spamming console if you unequip gun while animation is playing
  • Misc engine bug fixes

v9.9
OS Return

New Content

  • The map has been changed to OS one (Also it has been improved too)
  • Armored Pickup for Insurgents
  • Desert humvee with turret for NATO

Changed

  • Bunker from OLL map has been moved here and expanded a bit
  • Russia team has been renamed to Insurgents
  • Rounds are now infinite (points removed)
  • Gun giver has been added back and improved a lot
    ○ Saving
    ○ Categories
    ○ Visibility of the weapon
  • Added rotor blur to some helicopters (AH1Z, Apache, HH-60M, MH-60M)
  • Removed jets due to map’s size
  • Some UIs have been refreshed and generally improved a bit
  • Everything snow related has been removed
  • Some other changes that I forgot

Fixed

  • Minor and annoying bug fixes
1 Like

v9.9.1
Patch Update

Changed

  • Added timer to despawn vehicles if they’re not used when spawned (20 seconds)
  • Added better despawn system for recon drone’s case
  • FIM-92B Stinger balance changes
    ○ Decreased seeker cone to 36 (was 70)
    ○ Max range increased to 4150 (was 4000)
    ○ Rescan time increased to 0.65 (was 0.3)
    ○ Damage increased to 120 (was 100)
    ○ Explosive damage increased to 175 (was 150)
  • Grenades now support all types of devices
  • Some extras can’t be equipped in loadout if you’re on mobile device now
  • All vehicles despawn time has been set to 200 seconds
  • People that are on mobile devices won’t be able to spawn helicopters and tanks now
  • Recoded capture status so it’s more optimized and less buggy
  • Reduced brightness on sun rise

Fixed

  • Hopefully fixed bug with blizzard missiles and rockets (and their sounds) not despawning
  • Fixed all vehicles sometimes becoming transparent and then becoming back to normal after some seconds
  • Fixed weaponized helicopters not loading sometimes
  • Fixed V-22
  • Fixed hurt sounds play on wrong people
  • Fixed bug that made you fall out of the map when spawned on the base
  • Fixed UAV not despawning when destroyed
  • Fixed car buttons covering jump button on mobile
  • Tried fixing fire mode bug (f.e: being able to use full auto on a sniper)
  • Fixed HK433 and it’s mod version not firing due to bullet drop set to 0
  • Fixed armored GAZ Tigr wheels not turning fully
  • Fixed Pantsir S-1 and Flarakrad turrets not working and as well locking on spawn sometimes
  • Fixed flying crate boxes on both bases
  • Fixed some console errors

v9.9.2
Patch Update

Changed

  • Added despawn to all objects of IED system (mines, IED itself, pigstick disruptor and rocks)
  • Holes won’t be cut on low end devices for less lag now
  • Flag capture status will now show for every player
  • Removed some kia calls and added better ones
  • Removed hurt sounds

Fixed

  • Fixed drone boxes not despawning if they weren’t used
  • Fixed flag UI not fitting on some devices
  • Fixed some helicopters getting stuck in the ground when spawned
  • Fixed some gun problems
  • Misc bug fixes

v9.9.3
Patch Update

Changed

  • Removed jet tools
  • Removed tanks temporary, read updates channel in community server if you want to know why

Fixed

  • Fixed some bugs

v9.10
Normal Update

If you don’t know that tanks were removed, please read update-progress channel on our server, if you haven’t

New Content

  • Actual sandstorms that spawn randomly on the map
  • Javelin (Targets cars, hovering helicopters, soon tanks)
  • Molotov
  • RDG-2 Smoke Grenade
  • New gun 14.5 URG-I
  • New gear for insurgents side:
    ○ Red Shemagh Scarf (As accessory 3)
    ○ Webbing Vest

Changed

  • Added ability to cars destroy streetlights and trees (originally used in striker system)
  • Added adonis command that enables/disables point markers (read faq for more info)
  • An airdrop will now spawn on point that was captured if there’s none near it
  • Added crouch walking animation
  • Added freelook rotation limit
  • Added setting to disable background shooting and gun blur
  • Added water noises and mountains around the map
  • Changed default promixity prompts style to custom one (credit to spearhead engine)
  • Refreshed main menu look
  • Recon drone now can hold an IED
  • IED can now damage cars, not just fling them
  • Rescripted team walls, vehicles won’t collide with them now
  • AT-4 and RPG-7 are now able to damage helicopters
  • You are now unable to crouch if you use stinger, javelin or IED
  • You can hear other’s breathing, panic and stressed sounds
  • SAM Vehicles can now target UAV and helicopters that were supposed to be targetted
  • You will now see player’s team if you point on them
  • Changed back to old pushback animation, bipods also shouldn’t shake your gun now
  • New fov recoil for guns (works only if you don’t aim though)
  • New SVD scope and sounds
  • Hit particles will now emit in right direction and they will get removed if there’s above 35
  • New metal hit and small explosion particles
  • Removed cut holes since it causes lag
  • Changed click to continue to press any key on loading screen
  • Improved head rank tags look
  • Decreased RPD recoil and G3 with it’s mod version got better bolt animation
  • Optimization of scripts

Fixed

  • Fixed bug that drops you out of the map if you didn’t load in time once spawned
  • Fixed private server owners not being able to use pass vehicles
  • Fixed lean tilt not working on guns how it’s supposed to
  • Fixed gun stances not working on other players screens
  • Fixed mag pickup function giving you more ammo than supposed to
  • Fixed gun not moving if you switch it to other one while walking or running
  • Fixed flying hit decals
  • Fixed helmet view blocking gun giver UI
  • Fixed bleeding text appearing if you die
1 Like

v9.11
Patch Update

Changed

  • Removed UAV and it’s gamepass temporary to get better system in future updates

Fixed

  • Fixed some known bugs

v9.12
Big Update

New Content

  • Tormentor brought back, with some changes
  • Tanks brought back, new ones added:
    ○ Challenger 2 (NATO)
    ○ M1A2 Abrams (NATO, replaces Leopard)
    ○ T-72A (Insurgents)
  • New helicopters:
    ○ UH-1Y Venom (NATO)
    ○ Merlin MK.4 (NATO)
    ○ EC-665 Eurocopter Tiger (NATO)
    ○ UH-1H (NATO)
    ○ AH-1F (NATO)
    ○ Z11WA (Insurgents)
    ○ Z10 (Insurgents)
    ○ Mi-8MTV1-5 (Insurgents)
  • New guns:
    ○ HK416A5 (Revamp)
    ○ AKM (Revamp)
    ○ MK16 Mod 0
    ○ Browning HP
    ○ M17 Mod
  • New balaclava and beard accessories

Changed

  • Gun Engine:
    ○ Footstep sounds and head rotation more performant
    ○ More death sounds
    ○ Removed winter camo viewmodel arms
  • Helicopters:
    ○ Helicopters with guns now have limited ammo
    ○ Better targetting GUI for helicopters with FLIRs
    ○ Better lights and desert color for Mi-24P
    ○ Added rotor blur to remaining helicopters
    ○ Removed Mi-35M
  • Explosive launchers:
    ○ Explosion will now damage the player who shot
    ○ Rocket round FX
  • UI:
    ○ Clear buttons for helmets and vests in loadout
    ○ You are now able to clear specific accessory slot instead of all in loadout
    ○ Gun UI and main menu improved, so they fit with the rest of the game
    ○ Player count of teams in team selection
    ○ Loading screen skip button
    ○ Epilepsy warning on loading screen
    ○ Removed regen prefixes in helicopter spawner
  • Guns:
    ○ Animations - M16A2, SKS Mod
    ○ Recoil decreasement - PKM, RPD, DSI SIG MCX, AK-74, PPSH-41
    ○ Recoil increasement - AK-103, AK-104
    ○ Removal - HK G3 Mod
    ○ Reworked gun magnifiers
    ○ Moved X95 to primaries and renamed it to Tavor X95
    ○ Increased MG-34 bullet drop
  • Adonis:
    ○ New command - :removeteamdoors
    ○ New command - :headtags
  • Cars:
    ○ Camera effects and door sound when entering for cars
    ○ They are able to knock you off to death if they’re going too fast
    To understand how they work, please read faq channel on our communication server
  • Miscellaneous:
    ○ Reworked rocket bag, so it gives rounds to player who wears it
    ○ Better UAV system
    ○ Better night lighting
    ○ Added flying signs on the bases to avoid confusion for new players
    ○ Changed camo on the Bradley to desert one
    ○ Decreased pipe grenade explosion radius
    ○ Decreased camera shake from helicopter explosions

Fixed

  • Recon Drone:
    ○ Fixed drone not getting damage from guns
    ○ Fixed battery percents not saving for other people when they use drone
    Guns:
    ○ Fixed HK G3, UMP45 Mod, M4A1 Acog, SCAR-H LPVO, SVD Dragunov
  • Vehicles:
    ○ Fixed vehicles and blizzard rockets not being rendered sometimes due to content streaming
    ○ Fixed private server owners not being able to spawn helicopters
    ○ Fixed Ka-52 weapons
  • Gun Engine:
    ○ Fixed FOV scroll not working if you zoom out
    ○ Fixed mag drop math
    ○ Fixed crouching values not resetting when character sits down
    ○ Fixed stressed sound playing when it’s not supposed to
  • UI:
    ○ Fixed bug where you could spawn 2 or more times if you spam the spawn button
    ○ Fixed loadout ambiance not playing when you enter it for the second time
    ○ Fixed clear accessories button not working properly
    ○ Fixed being able to add another gun to inventory if it’s equipped
    ○ Fixed gamepass extras not working correctly
  • Miscellaneous:
    ○ Fixed javelin not working properly
    ○ Fixed gas grenades not working
    ○ Fixed water noises getting multiplied

v9.12.1
Small Update

Changed

  • Tanks compatibility for javelin’s thermal mode
  • Vehicles won’t despawn if someone sits on the gunner/FLIR operator seat
  • Replaced shoot sounds on gunner turrets on humvee, RG-33 and abrams
  • Removed UAV cannon for balance, gamepass price was decreased as well
  • You can see how many seconds you have to wait before spawning on a point now
  • Lowered explosion force of turret on abrams
  • Rocket/Missile despawn is now more performant
  • Updated uniforms at points
  • Updated credits
  • Added firemode change anim to AKM
  • Removed SCAR-H
  • Decreased kickback on X16
  • Decreased donation gamepass rank color changing speed

Fixed

  • Fixed gun saving and loading
  • Fixed explosion craters appearing on clients
  • Fixed stressed sound playing for other players only when that player dies
  • Fixed tormentor terminal getting stuck at painting vehicle
  • Fixed lighting not resetting to it’s original state when you reset with NV on
  • Fixed accessory slots not working
  • Fixed javelin bugs
  • Fixed gear not saving on ragdolls
  • Fixed recon drone not working if you move in area that isn’t loaded
  • Fixed walkspeed setting to default one if player is crouching or proning he stops using recon drone or UAV
  • Fixed UAV disabling mouse icon and not letting you zoom in the camera
  • Fixed phones staying in arm after detonation for other clients
  • Fixed FOV not resetting when getting out from turret seat
  • Fixed challenger-2 not being able to be penetrated, and abrams being hard to penetrate in hull
  • Fixed Ka-52 locking onto itself
  • Fixed Z11WA spawning position and not being able to shoot it’s rockets
  • Fixed FLIR’s infrared mode messing up lighting after disabling it
  • Fixed FLIRs not working on all helicopters
  • Fixed AK-12 Mod and AKS-74U Mod scopes
  • Fixed war ambiance playing while you are in main menu

v9.13
Point Towns Revamp

NEW CONTENT

  • All point towns have been revamped, they’re much better compared to the old ones

CHANGES

  • Added place sounds for bombs
  • Added more explosion sounds and loading screen music
  • Gun flashlight brightness now depends on the time
  • Made helicopters spawn without the regen pad
  • Removed camera shake for blizzard explosions
  • Increased max speed on Mi-8
  • Removed HH-60M (medical blackhawk)
  • Improved team selection menu design
  • Lots of audios have been replaced with squad ones
  • Changed metal hit particles for guns
  • Tool will remove from your inventory when you stop using/crash the UAV
  • Guns:
    ○ Changed AK-12 Mod ammo type to 5.45x39mm
    ○ Changed idle anim on X16
    ○ Decreased limb damage on all pistols
    ○ Decreased SVD Dragunov recoil
    ○ Removed MK18
    ○ Fixed AK-12 bullet drop
    ○ Fixed PP-19 Bizon, HK417, M110 SASS, NARAC556 and MTS-558 sights
  • Filled in the hole behind ladder that goes into the bunker.
  • Medsys optimization

FIXES

  • Fixed private server owners not getting AI tools after they reset
  • Fixed being able to use tourniquet while unconscious
  • Fixed mag check working incorrectly
  • Fixed being able to walk while you plant IED
  • Fixed tacstrel system not working
  • Fixed players without heli pass being able to spawn MH-60M
  • Fixed Mi24A
  • Fixed 14.5 URG-I NVG aim position
1 Like

v9.13.1
Small Update

NEW CONTENT

  • Medic vest for NATO

CHANGES

  • Made destructible trees and streetlights able to be destroyed by blizzard turrets
  • Made Tormentor able to destroy streetlights, trees and tank traps
  • Made shield hard to penetrate
  • Guns:
    ○ Changed tracer color on Old HK416 Mod
    ○ Lowered fire volume on Makarov with USP
    ○ Moved M27 IAR to primaries category and fixed it’s sight
    ○ Fixed scope on M4A1 Block II and HK433 Mod
    ○ Replaced non working sounds on guns
  • Removed lock on key from UAV which caused the “camera bug”
  • Lowered rate of blood hit particles
  • Changed first person hotkey in cars to H
  • Light from tank’s round explosion disables immediately after it’s shot now
  • Optimized javelin damage code

FIXES

  • Fixed collision in buildings and general problems on C point
  • Fixed reservoir collision and shadows on A point
  • Fixed not being able to spawn on private servers
  • Fixed missiles not being able to hit anything sometimes due to despawning too early
  • Fixed vehicles not despawning
  • Fixed AH1Z co-pilot collision problems
  • Fixed area not loading in when using recon drone
  • Fixed drone case despawn bugging
  • Fixed gun loading removing extras
  • Fixed stressed sound playing after player dies for others
  • Fixed turret’s bullets on cars hitting the one who shoots
  • Fixed cars killing players that touch them after spawning
  • Fixed humanoid hitmarker sound playing when you hit UAV or shield
  • Fixed javelin lock sound still playing for others when player unequips it
  • Fixed javelin not damaging BMP2M and fixed it’s tracks welds
  • Fixed javelin locking on exploded vehicles
  • Fixed javelin lock hitboxes on all tanks
  • Fixed killfeed not working

v9.13.2
Patch Update

CHANGES

  • Disabled ear ring and muffle for helicopters with guns explosions
  • Burn sound will stop playing when rocket or missile hits something
  • Changed content streaming settings, so it doesn’t load stuff in front of you
  • Reduced amber NV brightness
  • Better airdrop spawn positions on C point
  • Moved uniform givers in the middle of C point
  • Guns:
    ○ Disabled bullet flare setting on M60
    ○ Lowered M14 Mod firerate

FIXES

  • Fixed FLIR on helicopters not working if sky changes
  • Fixed tormentor’s release button not working sometimes
  • Fixed collision in hangar building on B and C points
  • Fixed M4A1 SM BLOCK scope

v9.14
AI Update

NEW CONTENT

  • New AI that spawn on points when server count is low
  • Prone animations

CHANGES

  • Backup sights failure on guns
  • Refill UI for airdrop
  • Improved killfeed UI
  • Small blur when you aim the gun
  • Removed stinger and javelin ammo boxes from points
  • Extended area near C point
  • Moved tree that is behind C point vehicle spawner
  • Guns:
    ○ Lowered browning HP, HK416A5 and SIG MPX shoot sound volume
    ○ Enabled mag count on M110 SASS
    ○ Fixed L85A2 aimpart position
    ○ Reduced kriss vector recoil
    ○ Removed LR-300

FIXES

  • Fixed players without helicopter pass being able to open spawner UI (if they’re not on the private server)
  • Fixed mag drop button not appearing and fixed bug that caused to pick up more ammo
  • Fixed freelook not working
  • Fixed stuff from helicopter bullets not deleting fully causing to the server to fill with garbage
  • Fixed loading screen bugging if you press skip button too late
  • Fixed collision of buildings that are on the points
  • Fixed terrain problems

v9.15
Winter Update

NEW CONTENT

  • Winter event!
    ○ New winter location
    ○ Snow mounds around the map
    ○ Snow storms
    ○ Cold air breath
    ○ ???

CHANGES

  • Moved all tween animations made on server side to client side
  • Decreased AS VAL recoil
  • Enabled autoscale on killfeed messages
  • New game page video

FIXES

  • Fixed being able to walk while planting IED
  • Fixed recon drone bugging

v9.15.1
QoL Update

NEW CONTENT

  • Tutorial
  • Controls UI
  • New gear:
    ○ Fast SF w Scarf (NATO)
    ○ 2 new variants of JPC (NATO)
    ○ New uniform (NATO)
    ○ Face set (as accessory 2, for both teams)
    ○ Headphones (as accessory 3, for both teams)

CHANGES

  • Added team base markers
  • New insurgents flag (Thanks @ArisIkitai)
  • Vehicles:
    ○ MV-22 and Mi-17 can now be used by everyone every 120 seconds
    ○ Made tanks usable for everyone
    ○ Cars and helicopters now render in vehicle spawner
    ○ Tanks now spawn with engine enabled and full gear
    ○ Made all types of pickups slower
    ○ Lowered max gear count on Tormentor to 6
  • Loadout:
    ○ Loadout has been moved out of main menu to team bases
    ○ Character view instead of gear views
    ○ Clothing moved to loadout
    ○ You are now able to use NV without helmet, and it’s set automatically (in case if you forgot to get it)
    ○ Moved PASGT helmet to insurgents
    ○ Removed some old gear
  • Updated base signs

FIXES

  • Fixed cars and helicopters not despawning when you spawn another one near them
  • Fixed change team button’s text size in main menu

v9.15.2
Patch Update

CHANGES

  • Shop is back in main menu
  • Added loadout triggers on points
  • Increased gun flashlight brightness when wearing NVG
  • Moved mute button in loading screen
  • Added server particles to HK416A5
  • Decreased brightness on RPK-16 Mod sight
  • Updated loadout picture in tutorial
  • Removed old guns
  • Removed cold air

FIXES

  • Fixed tracers shot from other players not despawning if they are far away
  • Fixed some guns problems
  • Fixed badge not awarding when you kill the boss
  • Fixed all types of pickups struggling with reverse gear
  • Fixed some helicopters and cars not despawning
  • Fixed helicopter rotors
  • Fixed uniforms bugging
  • Fixed some helmets and vests causing you to fling out of the map
  • Fixed face set accessory rotation
  • Fixed extra labels not removing when you enter loadout saving
  • Fixed AI bug that causes their debris particles to not work
  • Fixed garage type of building collision that is on points
  • Fixed bomb plant sound playing on any distance

v9.15.3
Small Update

CHANGES

  • Winter event has ended, everything is back to normal
  • Added some houses near B point (in place where the mansion was)

FIXES

  • Fixed gun list