Opinion on Jungle Biome

So I am currently working on a game that involves biomes, and I have never worked with realistic terrain and tress and such before so I am not entirely sure what looks good or not.

But what does everyone think? Should there be fore vegetation? And if so what do you think would fit in a jungle? Should their be more water (lakes, rivers, etc…?)

(Water is not finished)

Terrain view:

5 Likes

I would put a few rivers and a LOT more vegetation

2 Likes

Very beautiful. But I would add more vegetation and rivers. You’re great! And by the way, why are you making a game like Minecraft?

Not necessarily minecraft but its creatures/animals are all blocky/voxel style. Everything else is gonna be realistic.

What kind of vegetation would you put in it?

Alright! Any recommendations for vegetation?

1 Like

I would recommend more vines and bushes

2 Likes

maybe add depth to the trees: some more bigger, some smaller, or more types of jungle trees. And also, you should improve the lighting, good luck

3 Likes


This was from a blender render (not me)

Something like that, but it doesn’t have to be as detailed.

2 Likes

Being able to see the sky/edge can really ruin immersion, I recommend you try and hide it

2 Likes

Looking cool! Nice work
I would say the lighting is looking a bit flat and bland. Obviously it’s Roblox but there are definetly ways you can improve the lighting to get more of that Jungle feel. Also keep in mind night time lighting if you are doing a day/night cycle

2 Likes

I see like an normal forest but not an jungle, Also I don’t ever wanted these thing of rocky waters…

1 Like

Its very bland, more of a casual forest than a jungle.

Here’s some things that are very easily noticeable as “off”

  • First and foremost, the water isn’t water, Its a part (or its just terribly configured water) There is a water material, you should use it.

  • The lighting is bad to put it simply. There’s barely any contrast between shadow and light. You should switch to Realistic, adjust OutdoorAmbient, Ambient & Brightness properties, as well as messing around with the ColorCorrectionEffect instance, and other lighting effect instances.

  • The materials (and models) being used are low quality. No normal, roughness or metalness maps and low resolution textures.

  • Everything’s really dark and desaturated

  • Its really empty, there’s little to no foliage and the trees are spaced too far.

  • The trees seem really copy-pasted, there’s no size variance at all, and I’m not sure if there’s rotation variance.

  • The color of the grass doesn’t match that of the trees

  • The water hole is probably too deep and why is it rocky.

3 Likes