Opinion on my buildings

Hi,
I’m currently working on a game which has a small city map with skyscrapers.
It’s kind of an Obby map so players will need to enter some floors of my buildings.

The question is: Should I make all my windows translucent (like real windows), even on floors which are not used? Or should I use non-translucent windows (see picture) for the floors which won’t be used?

Here are some pictures of the 2 possibilities. I don’t know which one I should do, tell me what you guys prefer!

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I prefer the non-translucent windows but both look fine to me

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I would apply the glass effect to the window and I also advise you to give more “movement” to your structures.
Anyways nice work!

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You should probably use non-transparent windows for floors that players won’t access. I also suggest you try to make interior walls a different color/texture than the exterior ones for a bit of realism.

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Thank’s for this feedback,
Just one question, what do you mean by “give more movement to my structures” ?

You’re right, it will definitely look more realistic and less boring inside!
I’ll work on this

It looks too much like the classic Minecraft square house.

I see,
As I am a beginner at building, do you have any advice which could help me with those buildings?

Don’t worry everyone have some difficulties at the beginning; unfortunately i cannot help you because i’m not a good builder i can help you with scripts if you need it.

Ok thank you tho, maybe I’ll ask you some help with scripting one day :grin:

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Looks great! maybe try adding more detail to the buildings.

make some of the windows neon, not entire rows just 3 4 here in there. but as structure, it looks a little lazy, windows don’t fix every problem, give it shape, give it depth and detail, if this is your first month or 2 of studio then that’s epic, but anymore then that you need to expand your horizons.

Those are actually my second ever attempt on building skyscrapers in Studio. I know the shape is a bit boring but I don’t have any idea on how I could (easily) make them look better. I like your idea of neon windows, I’ll try using them a bit randomly and I’ll tell you if it looks nice.
Btw, thank you a lot for your feedback!

I feel there is not enough detail, but anything besides that I think it’s not bad.

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Here is the result on a small building

Is it what you meant? I think it’s not looking bad tho!

yes but the color is to strong. you can change the RGB color to be more specific. instead of the pre selected color.

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Add lighting if you can, currently you are just using default studio lighting so the building is missing shadows and depth. Even just changing lighting technology from voxel to shadow map or something would make the build a lot nicer.

hm its ok… if possable you could improve it a lot more its too square and blocky
Sav

Hi, thank you a lot for this feedback.
I’m kinda new to building in Studio, I didn’t know about this lighting thing. I will definitely check tutorials and documentation about it!

So I followed your (@storeboughtbeef1 & @BaseplateB0T) advice.
I added lighting, it’s now more related to what type of game I want.
And added those neon beams.

Here is the result, what do you think?