Hi! I really want to use blender for my scenes, if you could tell me how I did for this graphic? (the low poly building was a free model). Thanks if you can help!
It looks amazing!

The only real thing I see off is the player scaling. These planks seem to be wider than the player and it looks a little bit weird:

Also the character isn’t really the focus of attention in this picture and I think that’s because it’s small.
Other than that I think it’s a very visually appealing render well done!
The background looks good. Although the character in the render seems a bit awkward. The position / what it is doing looks a bit weird.
This is amazing, especially for a start! Like the previous 2 users said, the scaling and positioning of the character is a bit strange. I would also recommend blurring the background a little bit so the focus can be on the character render.
I think it looks really good. But, I’m not sure what about it, but the player’s positioning looks a little odd. I don’t really know how to explain it.
Looks good but the water does not look so good with the gfx.
I like the background in this gfx! The only thing I think needs to be edited would be the render. I feel that it’s too bright. Other than that, it’s a really nice piece of work imo.
I love the low-polyesque feeling this GFX has! The little flare on the character’s shoulder is a bit unnecessary and doesn’t make very much sense seeing as clothing shouldn’t be that reflective. It’d read up a bit on the rule of thirds as it’ll help the little composition problem you have with the character. Finally, the background can be a little more dynamic seeing as there appears to be one tree and a singular rock hidden behind a pillar! Otherwise, clean render, I love the feel.
I like the work you did looks decent ,try to use cycles don’t just use HDRI,
