Opinions to optimize my game

Hey! I want to know if it would be better to make a new place for dungeons in my game, or to just simply teleport it somewhere? Keep in mind the dungeons randomly generate so I don’t want them to intersect. At the same time, switching places can take a while and get clogged. What is the best way to go?

I don’t know what’s the best solution, but I have something like the teleport between places thing, and it doesn’t lag for me. So I’d suggest to go for that.

Teleporting can be pretty immersion-breaking and would mean you’d need to manage servers and places if people want to stick with their friends, so I’d steer away from it if you don’t want to script all of that. If you set a maximum vertical height for a dungeon, you could simply stack them on each other. Say you can use anything between -100k to +100k on the Y axis (to minimize floating pt error, and the y delete level is customizable). Setting a huge max of 2k studs vertically would then let you have 100 dungeons stacked on each other, and you could just teleport players to them within the place. Setting max size in the other directions could let you tile them in the other dimensions too.