How would I figure out the opposite vector of CurrentCamera.CFrame?
What do you mean by “opposite” here? Just looking the other direction? The inverse? Upside-down?
Looking the other direction
Your post isn’t very clear, could you provide a visual or example of what you are trying to accomplish? Are you looking for the opposite direction the player is looking, Something like
Yeah! Imagine rotating the CFrame 180 degrees on the y-axis. This is enough as I only intend to use the y-value of the CFrame. I multiplied the CFrame with CFrame.Angles(0,math.rad(180),0) to fix this. Is this the easiest way?
It’s unclear what “opposite vector” refers to but as mentioned above, simply applying a negative would give you the opposite vector. That’s assuming you’re using the Look, Right or Up vector to get a Back, Left or Down vector. A rotation should work, you can test that out for yourself to know more quickly than waiting for a response here.