I want to make my game more optimised it has many Ai’s (its a game similar to One More Night) and sometimes many can play at the same time but it only makes the more more laggy & glitched so I decided to use a big module script with every Ai in it, I wanted to know how I can optimised more the game so the Ai are less laggy and more optimised for players who lag more ect. I use a lot of while task.wait().
local mobs = {}
function mobs.Bacon()
task.spawn(function()
local Anomaly = workspace.Enemy:FindFirstChild('Bacon')
local Cam6 = Anomaly.Humanoid:LoadAnimation(game.ReplicatedStorage.Animations.Bacon.Cam6.Animation)
local Cam5 = Anomaly.Humanoid:LoadAnimation(game.ReplicatedStorage.Animations.Bacon.Cam5.Animation)
local Cam4 = Anomaly.Humanoid:LoadAnimation(game.ReplicatedStorage.Animations.Bacon.Cam4.Animation)
local Cam3 = Anomaly.Humanoid:LoadAnimation(game.ReplicatedStorage.Animations.Bacon.Cam3.Animation)
local Cam2 = Anomaly.Humanoid:LoadAnimation(game.ReplicatedStorage.Animations.Bacon.Cam2.Animation)
local Cam1 = Anomaly.Humanoid:LoadAnimation(game.ReplicatedStorage.Animations.Bacon.Cam1.Animation)
local HallB = Anomaly.Humanoid:LoadAnimation(game.ReplicatedStorage.Animations.Bacon.HallB.Animation)
local HallA = Anomaly.Humanoid:LoadAnimation(game.ReplicatedStorage.Animations.Bacon.HallA.Animation)
local Door = Anomaly.Humanoid:LoadAnimation(game.ReplicatedStorage.Animations.Bacon.Door.Animation)
local Window = Anomaly.Humanoid:LoadAnimation(game.ReplicatedStorage.Animations.Bacon.Window.Animation)
Cam6:Play()
local Mobs = require(game.ReplicatedStorage.Modules.Mobs)
local timer = game.ReplicatedStorage.Values.Mobs.Bacon.Timer.Value
--local timer = 2
local door
local Ai = (10 - game.ReplicatedStorage.Values.Mobs.Bacon.Agression.Value)
game.ReplicatedStorage.Animations.Bacon.Ready.Changed:Connect(function()
if game.ReplicatedStorage.Animations.Bacon.Ready.Value == true then
task.wait(game.ReplicatedStorage.Animations.Bacon.TimeWait.Value)
if game.ReplicatedStorage.Values.Pause.Value == true then return end
local testra
if game.ReplicatedStorage.Values.ChoosedModifier:FindFirstChild('Bacon-Frenzy') then
testra = math.random(1,2)
else
testra = math.random(1,4)
end
game.ReplicatedStorage.Animations.Bacon.Ready.Value = false
if testra == 1 then
if game.ReplicatedStorage.Values.ChoosedModifier:FindFirstChild('Bacon-Frenzy') then
game.ReplicatedStorage.Values.Mobs.Bacon.Timer.Value /= 2
end
timer = game.ReplicatedStorage.Values.Mobs.Bacon.Timer.Value
Window:Play(0)
Door:Stop(0)
Anomaly.Parent.HumanoidRootPart.CFrame = workspace.Enemy.baconpoints.Window.CFrame
game.ReplicatedStorage.Animations.Bacon.Location.Value = 9
if door == 'Left' then
game.ReplicatedStorage.JumpscaresHandler:FireAllClients('CameraLeft')
elseif door == 'Right' then
game.ReplicatedStorage.JumpscaresHandler:FireAllClients('CameraRight')
end
else
game.ReplicatedStorage.StaticFlashThing:FireAllClients('Camera6')
if door == 'Left' then
game.ReplicatedStorage.JumpscaresHandler:FireAllClients('CameraLeft')
if workspace.Doors.DoorMain.Main.Values.Closed.Value == false then
workspace.Doors.DoorMain.Main.Values.DoorsOccupied.Value = false
timer = game.ReplicatedStorage.Values.Mobs.Bacon.Timer.Value
Door:Stop(0)
Cam6:Play(0)
game.ReplicatedStorage.JumpscaresHandler:FireAllClients('Bacon')
game.ReplicatedStorage.Animations.Bacon.Location.Value = 0
else
workspace.Doors.DoorMain.Main.Values.DoorsOccupied.Value = false
for i, v in pairs(game.Players:GetPlayers()) do
if v.Name == workspace.Doors.DoorMain.Main.Values.Plr.Value then
v.leaderstats.Points.Value += 10
game.ReplicatedStorage.Notification:FireClient(v,'door')
end
end
game.ReplicatedStorage.EffectZoom:FireAllClients()
Door:Stop()
Cam6:Play()
workspace.Doors.DoorMain.Main.Model.Closed["Baldi's Basics Plus: Mrs. Pomp's Stomp Sound"]:Play()
game.ReplicatedStorage.Animations.Bacon.Location.Value = 0
end
elseif door == 'Right' then
game.ReplicatedStorage.JumpscaresHandler:FireAllClients('CameraRight')
if workspace.Doors.DoorRight.Main.Values.Closed.Value == false then
workspace.Doors.DoorRight.Main.Values.DoorsOccupied.Value = false
timer = game.ReplicatedStorage.Values.Mobs.Bacon.Timer.Value
Door:Stop(0)
Cam6:Play(0)
game.ReplicatedStorage.JumpscaresHandler:FireAllClients('Bacon')
game.ReplicatedStorage.Animations.Bacon.Location.Value = 0
else
workspace.Doors.DoorMain.Main.Values.DoorsOccupied.Value = false
workspace.Doors.DoorRight.Main.Values.DoorsOccupied.Value = false
for i, v in pairs(game.Players:GetPlayers()) do
if v.Name == workspace.Doors.DoorRight.Main.Values.Plr.Value then
v.leaderstats.Points.Value += 10
game.ReplicatedStorage.Notification:FireClient(v,'door')
end
end
game.ReplicatedStorage.EffectZoom:FireAllClients()
Door:Stop(0)
Cam6:Play(0)
workspace.Doors.DoorRight.Main.Model.Closed["Baldi's Basics Plus: Mrs. Pomp's Stomp Sound"]:Play()
game.ReplicatedStorage.Animations.Bacon.Location.Value = 0
end
end
end
end
end)
while task.wait(timer) do
if game.ReplicatedStorage.Values.Pause.Value == true then return end
local random = math.random(1,game.ReplicatedStorage.Values.Mobs.Bacon.Chance.Value)
print(random .. ' Bacon Chance')
Ai -= 1
if random == 1 or Ai == 0 then
Ai = (10 - game.ReplicatedStorage.Values.Mobs.Bacon.Agression.Value)
Mobs.Movement(game.ReplicatedStorage.Animations.Bacon.Location,Anomaly)
Anomaly.HumanoidRootPart["swoosh.wav"]:Play()
if game.ReplicatedStorage.Animations.Bacon.Location.Value == 1 then
Cam6:Stop(0)
Cam5:Play(0)
game.ReplicatedStorage.StaticFlashThing:FireAllClients('Camera5')
game.ReplicatedStorage.StaticFlashThing:FireAllClients('Camera6')
elseif game.ReplicatedStorage.Animations.Bacon.Location.Value == 2 then
Cam5:Stop(0)
game.ReplicatedStorage.StaticFlashThing:FireAllClients('Camera5')
game.ReplicatedStorage.StaticFlashThing:FireAllClients('Camera4')
Cam4:Play()
elseif game.ReplicatedStorage.Animations.Bacon.Location.Value == 3 then
game.ReplicatedStorage.StaticFlashThing:FireAllClients('Camera4')
game.ReplicatedStorage.StaticFlashThing:FireAllClients('Camera3')
Cam4:Stop(0)
Cam3:Play(0)
elseif game.ReplicatedStorage.Animations.Bacon.Location.Value == 4 then
game.ReplicatedStorage.StaticFlashThing:FireAllClients('Camera3')
game.ReplicatedStorage.StaticFlashThing:FireAllClients('CameraHallB')
Cam3:Stop(0)
HallB:Play(0)
elseif game.ReplicatedStorage.Animations.Bacon.Location.Value == 5 then
game.ReplicatedStorage.StaticFlashThing:FireAllClients('CameraHallB')
game.ReplicatedStorage.StaticFlashThing:FireAllClients('Camera2')
HallB:Stop(0)
Cam2:Play(0)
elseif game.ReplicatedStorage.Animations.Bacon.Location.Value == 6 then
game.ReplicatedStorage.StaticFlashThing:FireAllClients('CameraHallA')
game.ReplicatedStorage.StaticFlashThing:FireAllClients('Camera2')
Cam2:Stop(0)
HallA:Play(0)
elseif game.ReplicatedStorage.Animations.Bacon.Location.Value == 7 then
HallA:Stop(0)
Cam1:Play(0)
game.ReplicatedStorage.StaticFlashThing:FireAllClients('CameraHallA')
game.ReplicatedStorage.StaticFlashThing:FireAllClients('Camera1')
elseif game.ReplicatedStorage.Animations.Bacon.Location.Value == 8 then
Cam1:Stop(0)
Window:Play(0)
game.ReplicatedStorage.StaticFlashThing:FireAllClients('Camera1')
Anomaly.HumanoidRootPart.CFrame = workspace.Enemy.baconpoints.Window.CFrame
elseif game.ReplicatedStorage.Animations.Bacon.Location.Value == 9 then
local random = math.random(1,2)
if random == 1 and workspace.Doors.DoorMain.Main.Values.DoorsOccupied.Value == false then
Anomaly.HumanoidRootPart.CFrame = workspace.Enemy.baconpoints.Door.CFrame
workspace.Doors.DoorMain.Main.Model.Closed["Hi - Pizza Place"]:Play()
workspace.Doors.DoorMain.Main.Values.DoorsOccupied.Value = true
Window:Stop(0)
Door:Play(0)
timer = 4
door = 'Left'
game.ReplicatedStorage.JumpscaresHandler:FireAllClients('CameraLeft')
game.ReplicatedStorage.Animations.Bacon.Ready.Value = true
elseif random == 2 and workspace.Doors.DoorRight.Main.Values.DoorsOccupied.Value == false then
Anomaly.HumanoidRootPart.CFrame = workspace.Enemy.baconpoints.DoorRight.CFrame
workspace.Doors.DoorRight.Main.Model.Closed["Hi - Pizza Place"]:Play()
workspace.Doors.DoorRight.Main.Values.DoorsOccupied.Value = true
Window:Stop(0)
Door:Play(0)
timer = 4
game.ReplicatedStorage.JumpscaresHandler:FireAllClients('CameraRight')
door = 'Right'
game.ReplicatedStorage.Animations.Bacon.Ready.Value = true
end
end
end
end
end)
end
function mobs.A60()
task.spawn(function()
local timer = game.ReplicatedStorage.Values.Mobs["A-60"].Timer
local anomaly = workspace.Enemy:WaitForChild('A-60')
workspace.Game.SpecialWall:Destroy()
local door = game.ReplicatedStorage.Mobs["SpecialDoorA-60"]:Clone()
door.Parent = workspace.Doors
door.PartMain.ClickDetector.MaxActivationDistance = 8
local idle = anomaly.Humanoid:LoadAnimation(game.ReplicatedStorage.Animations.A60.Idle)
idle:Play()
local tp = anomaly.Humanoid:LoadAnimation(game.ReplicatedStorage.Animations.A60.Tp)
game.ReplicatedStorage.Animations.A60.Ready.Changed:Connect(function()
if script.Ready.Value == true then
task.wait(game.ReplicatedStorage.Animations.A60.TimeWait.Value)
game.TweenService:Create(anomaly.HumanoidRootPart.A60Ambience,TweenInfo.new(2),{Volume = 6}):Play()
game.TweenService:Create(anomaly.HumanoidRootPart.A60Ambience.PitchShiftSoundEffect,TweenInfo.new(2), {Octave = 1.1}):Play()
game.TweenService:Create(anomaly.HumanoidRootPart.PointLight,TweenInfo.new(2), {Brightness = 2}):Play()
door.Part.ParticleEmitter.Enabled = true
tp:Play(0)
idle:Stop(0)
task.wait(2)
door.Part.ParticleEmitter.Enabled = false
tp:Stop(0)
idle:Play(0)
anomaly.HumanoidRootPart.A60Ambience.PitchShiftSoundEffect.Octave = 1
anomaly.HumanoidRootPart.A60Ambience.Volume = 2
game.ReplicatedStorage.Animations.A60.Ready.Value = false
anomaly.HumanoidRootPart.PointLight.Brightness = 0
anomaly.HumanoidRootPart.CFrame = workspace.Enemy["A-60Waypoints"].One.CFrame
-- attack
anomaly.HumanoidRootPart["Goku Teleport"]:Play()
game.ReplicatedStorage.Animations.A60.Location.Value = 0
anomaly.HumanoidRootPart.A60Ambience:Stop()
if door.Main.Values.Closed.Value == true then
for i, v in pairs(game.Players:GetPlayers()) do
if v.Name == door.Main.Values.Plr.Value then
v.leaderstats.Points.Value += 10
game.ReplicatedStorage.Notification:FireClient(v,'door')
end
end
game.ReplicatedStorage.Values.Energy.power.Value -= 15
anomaly.HumanoidRootPart["Metal Impact Heavy Clunking Hits Scraping 1 (SFX)"]:Play()
else
for i, v in pairs(game.Players:GetPlayers()) do
if v.HasMask.Value == true then
v.Character.Humanoid:TakeDamage(50)
else
v.Character.Humanoid:TakeDamage(100)
end
end
end
end
end)
while task.wait(timer.Value) do
if game.ReplicatedStorage.Values.Pause.Value == true then return end
if game.ReplicatedStorage.Animations.A60.Ready.Value == false then
game.ReplicatedStorage.Animations.A60.Location.Value += 1
if game.ReplicatedStorage.Animations.A60.Location.Value == 1 then
tp:Play(0)
idle:Stop(0)
task.wait(2)
tp:Stop(0)
idle:Play(0)
anomaly.HumanoidRootPart.CFrame = workspace.Enemy["A-60Waypoints"].Two.CFrame
anomaly.HumanoidRootPart["Goku Teleport"]:Play()
anomaly.HumanoidRootPart.PointLight.Brightness = 1
game.TweenService:Create(anomaly.HumanoidRootPart.PointLight,TweenInfo.new(.75), {Brightness = 0}):Play()
elseif game.ReplicatedStorage.Animations.A60.Location.Value == 2 then
tp:Play(0)
idle:Stop(0)
task.wait(2)
tp:Stop(0)
idle:Play(0)
anomaly.HumanoidRootPart.CFrame = workspace.Enemy["A-60Waypoints"].Three.CFrame
anomaly.HumanoidRootPart["Goku Teleport"]:Play()
anomaly.HumanoidRootPart.PointLight.Brightness = 1
game.TweenService:Create(anomaly.HumanoidRootPart.PointLight,TweenInfo.new(.75), {Brightness = 0}):Play()
elseif game.ReplicatedStorage.Animations.A60.Location.Value == 3 then
tp:Play(0)
idle:Stop(0)
task.wait(2)
tp:Stop(0)
idle:Play(0)
anomaly.HumanoidRootPart.CFrame = workspace.Enemy["A-60Waypoints"].Four.CFrame
anomaly.HumanoidRootPart["Goku Teleport"]:Play()
anomaly.HumanoidRootPart.PointLight.Brightness = 1
game.TweenService:Create(anomaly.HumanoidRootPart.PointLight,TweenInfo.new(.75), {Brightness = 0}):Play()
elseif game.ReplicatedStorage.Animations.A60.Location.Value == 4 then
-- scream
tp:Play(0)
idle:Stop(0)
task.wait(2)
tp:Stop(0)
idle:Play(0)
anomaly.HumanoidRootPart.PointLight.Brightness = 1
game.TweenService:Create(anomaly.HumanoidRootPart.PointLight,TweenInfo.new(.75), {Brightness = 0}):Play()
anomaly.HumanoidRootPart.CFrame = workspace.Enemy["A-60Waypoints"].Five.CFrame
anomaly.HumanoidRootPart.A60Ambience:Play()
game.ReplicatedStorage.Animations.A60.Ready.Value = true
anomaly.HumanoidRootPart["Goku Teleport"]:Play()
end
end
end
end)
end
function mobs.Chia()
task.spawn(function()
local anomaly = workspace.Enemy:WaitForChild('chia chicken')
local idle = anomaly.Humanoid:LoadAnimation(anomaly.Animations.Idle)
local move = anomaly.Humanoid:LoadAnimation(anomaly.Animations.Walk)
idle:Play()
local timer = game.ReplicatedStorage.Values.Mobs.chia.Timer.Value
--local timer = 2
local Ai = (10 - game.ReplicatedStorage.Values.Mobs.chia.Agression.Value)
while task.wait(timer) do
--local random = 1
if game.ReplicatedStorage.Values.Pause.Value == true then return end
local random = math.random(1,game.ReplicatedStorage.Values.Mobs.chia.Chance.Value)
-- print(random .. ' Chia Chance')
Ai -= 1
if random == 1 or Ai == 0 then
Ai = (10 - game.ReplicatedStorage.Values.Mobs.chia.Agression.Value)
game.ReplicatedStorage.Animations.Chia.Location.Value += 1
if game.ReplicatedStorage.Animations.Chia.Location.Value == 1 then
idle:Stop()
anomaly.HumanoidRootPart["spongebob walk"]:Play()
move:Play()
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.Starta.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.Startb.Position)
anomaly.Humanoid.MoveToFinished:Wait()
game.ReplicatedStorage.JumpscaresHandler:FireAllClients('Camera4')
game.ReplicatedStorage.JumpscaresHandler:FireAllClients('Camera5')
anomaly.HumanoidRootPart.CFrame = workspace.Enemy.WaypointsChia.Cam4a.CFrame
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.Cam4.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.HumanoidRootPart.CFrame = workspace.Enemy.WaypointsChia.Cam4.CFrame
move:Stop(0)
idle:Play(0)
anomaly.HumanoidRootPart["spongebob walk"]:Stop()
elseif game.ReplicatedStorage.Animations.Chia.Location.Value == 2 then
idle:Stop(0)
move:Play(0)
anomaly.HumanoidRootPart["spongebob walk"]:Play()
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.Cam4b.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.HumanoidRootPart.CFrame = workspace.Enemy.WaypointsChia.Cam3a.CFrame
game.ReplicatedStorage.JumpscaresHandler:FireAllClients('Camera4')
game.ReplicatedStorage.JumpscaresHandler:FireAllClients('Camera3')
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.Cam3b.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.Cam3c.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.Cam3.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.HumanoidRootPart.CFrame = workspace.Enemy.WaypointsChia.Cam3.CFrame
move:Stop(0)
idle:Play(0)
anomaly.HumanoidRootPart["spongebob walk"]:Stop()
elseif game.ReplicatedStorage.Animations.Chia.Location.Value == 3 then
idle:Stop(0)
move:Play(0)
anomaly.HumanoidRootPart["spongebob walk"]:Play()
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.Cam3d.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.Cam3e.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.Cam3f.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.Cam3g.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.Cam3h.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.HumanoidRootPart.CFrame = workspace.Enemy.WaypointsChia.CamHallBa.CFrame
game.ReplicatedStorage.JumpscaresHandler:FireAllClients('CameraHallB')
game.ReplicatedStorage.JumpscaresHandler:FireAllClients('Camera3')
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.CamHallB.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.HumanoidRootPart.CFrame = workspace.Enemy.WaypointsChia.CamHallB.CFrame
idle:Play(0)
move:Stop(0)
anomaly.HumanoidRootPart["spongebob walk"]:Stop()
elseif game.ReplicatedStorage.Animations.Chia.Location.Value == 4 then
idle:Stop(0)
move:Play(0)
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.CamHallBb.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.CamHallBc.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.HumanoidRootPart.CFrame = workspace.Enemy.WaypointsChia.Cam2a.CFrame
game.ReplicatedStorage.JumpscaresHandler:FireAllClients('Camera2')
game.ReplicatedStorage.JumpscaresHandler:FireAllClients('CameraHallB')
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.Cam2b.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.Cam2.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.HumanoidRootPart.CFrame = workspace.Enemy.WaypointsChia.Cam2.CFrame
idle:Play(0)
move:Stop(0)
anomaly.HumanoidRootPart["spongebob walk"]:Stop()
elseif game.ReplicatedStorage.Animations.Chia.Location.Value == 5 then
idle:Stop(0)
anomaly.HumanoidRootPart["spongebob walk"]:Play()
move:Play(0)
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.Cam2c.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.Cam2d.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.HumanoidRootPart.CFrame = workspace.Enemy.WaypointsChia.CamHallAa.CFrame
game.ReplicatedStorage.JumpscaresHandler:FireAllClients('CameraHallA')
game.ReplicatedStorage.JumpscaresHandler:FireAllClients('Camera2')
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.CamHallA.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.HumanoidRootPart.CFrame = workspace.Enemy.WaypointsChia.CamHallA.CFrame
idle:Play(0)
move:Stop(0)
anomaly.HumanoidRootPart["spongebob walk"]:Stop()
elseif game.ReplicatedStorage.Animations.Chia.Location.Value == 6 then
idle:Stop(0)
move:Play(0)
anomaly.HumanoidRootPart["spongebob walk"]:Play()
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.CamHallb.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.CamHallAc.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.HumanoidRootPart.CFrame = workspace.Enemy.WaypointsChia.Cam1A.CFrame
game.ReplicatedStorage.JumpscaresHandler:FireAllClients('CameraHallA')
game.ReplicatedStorage.JumpscaresHandler:FireAllClients('Camera1')
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.Cam1B.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.Cam1.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.HumanoidRootPart.CFrame = workspace.Enemy.WaypointsChia.Cam1.CFrame
idle:Play(0)
move:Stop(0)
anomaly.HumanoidRootPart["spongebob walk"]:Stop()
elseif game.ReplicatedStorage.Animations.Chia.Location.Value == 7 then
idle:Stop(0)
anomaly.HumanoidRootPart["spongebob walk"]:Play()
move:Play(0)
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.Cam1C.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.Cam1D.Position)
anomaly.Humanoid.MoveToFinished:Wait()
game.ReplicatedStorage.JumpscaresHandler:FireAllClients('Camera1')
anomaly.HumanoidRootPart.CFrame = workspace.Enemy.WaypointsChia.Window1.CFrame
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.Window.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.HumanoidRootPart.CFrame = workspace.Enemy.WaypointsChia.Window.CFrame
idle:Play(0)
move:Stop(0)
anomaly.HumanoidRootPart["spongebob walk"]:Stop()
workspace.Doors.DoorWindow1.Main.Model.Closed["FNAF Ambience Sound Effect"]:Play()
elseif game.ReplicatedStorage.Animations.Chia.Location.Value == 8 and workspace.Doors.DoorRight.Main.Values.DoorsOccupied.Value == false then
idle:Stop(0)
move:Play(0)
anomaly.HumanoidRootPart["spongebob walk"]:Play()
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.Window2.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.HumanoidRootPart.CFrame = workspace.Enemy.WaypointsChia.Doora.CFrame
game.ReplicatedStorage.JumpscaresHandler:FireAllClients('CameraRight')
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.Door.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.HumanoidRootPart.CFrame = workspace.Enemy.WaypointsChia.Door.CFrame
idle:Play(0)
move:Stop(0)
anomaly.HumanoidRootPart["spongebob walk"]:Stop()
workspace.Doors.DoorRight.Main.Values.DoorsOccupied.Value = true
elseif game.ReplicatedStorage.Animations.Chia.Location.Value == 9 and workspace.Doors.DoorRight.Main.Values.Closed.Value == false then
game.ReplicatedStorage.JumpscaresHandler:FireAllClients('Camera5')
workspace.Doors.DoorRight.Main.Values.DoorsOccupied.Value = false
anomaly.HumanoidRootPart.CFrame = workspace.Enemy.WaypointsChia.Start.CFrame
game.ReplicatedStorage.JumpscaresHandler:FireAllClients('CameraRight')
game.ReplicatedStorage.Jumpscarechia:FireAllClients()
game.ReplicatedStorage.Animations.Chia.Location.Value = 0
else
workspace.Doors.DoorRight.Main.Values.DoorsOccupied.Value = false
game.ReplicatedStorage.JumpscaresHandler:FireAllClients('Camera5')
game.ReplicatedStorage.JumpscaresHandler:FireAllClients('CameraRight')
game.ReplicatedStorage.EffectZoom:FireAllClients()
anomaly.HumanoidRootPart.CFrame = workspace.Enemy.WaypointsChia.Start.CFrame
workspace.Doors.DoorRight.Main.Model.Closed["Baldi's Basics Plus: Mrs. Pomp's Stomp Sound"]:Play()
game.ReplicatedStorage.Animations.Chia.Location.Value = 0
end
end
end
end)
end
function mobs.Bunny()
task.spawn(function()
local anomaly = workspace.Enemy:WaitForChild('bunny guy')
local idle = anomaly.Humanoid:LoadAnimation(anomaly.Animations.Idle)
local move = anomaly.Humanoid:LoadAnimation(anomaly.Animations.Walk)
idle:Play()
local timer = game.ReplicatedStorage.Values.Mobs.chia.Timer.Value+2
--local timer = 2
local Ai = (10 - game.ReplicatedStorage.Values.Mobs.chia.Agression.Value)+1
while task.wait(timer) do
--local random = 1
if game.ReplicatedStorage.Values.Pause.Value == true then return end
local random = math.random(1,game.ReplicatedStorage.Values.Mobs.chia.Chance.Value+1)
-- print(random .. ' Chia Chance')
Ai -= 1
if random == 1 or Ai == 0 then
Ai = (10 - game.ReplicatedStorage.Values.Mobs.chia.Agression.Value)+1
game.ReplicatedStorage.Animations.Chia.BunnyLocation.Value += 1
if game.ReplicatedStorage.Animations.Chia.BunnyLocation.Value == 1 then
idle:Stop()
anomaly.HumanoidRootPart["spongebob walk"]:Play()
move:Play()
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.Starta.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.Startb.Position)
anomaly.Humanoid.MoveToFinished:Wait()
game.ReplicatedStorage.JumpscaresHandler:FireAllClients('Camera4')
game.ReplicatedStorage.JumpscaresHandler:FireAllClients('Camera5')
anomaly.HumanoidRootPart.CFrame = workspace.Enemy.WaypointsChia.Cam4a.CFrame
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.Cam4.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.HumanoidRootPart.CFrame = workspace.Enemy.WaypointsChia.Cam4.CFrame
move:Stop(0)
idle:Play(0)
anomaly.HumanoidRootPart["spongebob walk"]:Stop()
elseif game.ReplicatedStorage.Animations.Chia.BunnyLocation.Value == 2 then
idle:Stop(0)
move:Play(0)
anomaly.HumanoidRootPart["spongebob walk"]:Play()
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.Cam4b.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.HumanoidRootPart.CFrame = workspace.Enemy.WaypointsChia.Cam3a.CFrame
game.ReplicatedStorage.JumpscaresHandler:FireAllClients('Camera4')
game.ReplicatedStorage.JumpscaresHandler:FireAllClients('Camera3')
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.Cam3b.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.Cam3c.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.Cam3.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.HumanoidRootPart.CFrame = workspace.Enemy.WaypointsChia.Cam3.CFrame
move:Stop(0)
idle:Play(0)
anomaly.HumanoidRootPart["spongebob walk"]:Stop()
elseif game.ReplicatedStorage.Animations.Chia.BunnyLocation.Value == 3 then
idle:Stop(0)
move:Play(0)
anomaly.HumanoidRootPart["spongebob walk"]:Play()
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.Cam3d.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.Cam3e.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.Cam3f.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.Cam3g.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.Cam3h.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.HumanoidRootPart.CFrame = workspace.Enemy.WaypointsChia.CamHallBa.CFrame
game.ReplicatedStorage.JumpscaresHandler:FireAllClients('CameraHallB')
game.ReplicatedStorage.JumpscaresHandler:FireAllClients('Camera3')
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.CamHallB.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.HumanoidRootPart.CFrame = workspace.Enemy.WaypointsChia.CamHallB.CFrame
idle:Play(0)
move:Stop(0)
anomaly.HumanoidRootPart["spongebob walk"]:Stop()
elseif game.ReplicatedStorage.Animations.Chia.BunnyLocation.Value == 4 then
idle:Stop(0)
move:Play(0)
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.CamHallBb.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.CamHallBc.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.HumanoidRootPart.CFrame = workspace.Enemy.WaypointsChia.Cam2a.CFrame
game.ReplicatedStorage.JumpscaresHandler:FireAllClients('Camera2')
game.ReplicatedStorage.JumpscaresHandler:FireAllClients('CameraHallB')
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.Cam2b.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.Cam2.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.HumanoidRootPart.CFrame = workspace.Enemy.WaypointsChia.Cam2.CFrame
idle:Play(0)
move:Stop(0)
anomaly.HumanoidRootPart["spongebob walk"]:Stop()
elseif game.ReplicatedStorage.Animations.Chia.BunnyLocation.Value == 5 then
idle:Stop(0)
anomaly.HumanoidRootPart["spongebob walk"]:Play()
move:Play(0)
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.Cam2c.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.Cam2d.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.HumanoidRootPart.CFrame = workspace.Enemy.WaypointsChia.CamHallAa.CFrame
game.ReplicatedStorage.JumpscaresHandler:FireAllClients('CameraHallA')
game.ReplicatedStorage.JumpscaresHandler:FireAllClients('Camera2')
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.CamHallA.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.HumanoidRootPart.CFrame = workspace.Enemy.WaypointsChia.CamHallA.CFrame
idle:Play(0)
move:Stop(0)
anomaly.HumanoidRootPart["spongebob walk"]:Stop()
elseif game.ReplicatedStorage.Animations.Chia.BunnyLocation.Value == 6 then
idle:Stop(0)
move:Play(0)
anomaly.HumanoidRootPart["spongebob walk"]:Play()
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.CamHallb.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.CamHallAc.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.HumanoidRootPart.CFrame = workspace.Enemy.WaypointsChia.Cam1A.CFrame
game.ReplicatedStorage.JumpscaresHandler:FireAllClients('CameraHallA')
game.ReplicatedStorage.JumpscaresHandler:FireAllClients('Camera1')
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.Cam1B.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.Cam1.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.HumanoidRootPart.CFrame = workspace.Enemy.WaypointsChia.Cam1.CFrame
idle:Play(0)
move:Stop(0)
anomaly.HumanoidRootPart["spongebob walk"]:Stop()
elseif game.ReplicatedStorage.Animations.Chia.BunnyLocation.Value == 7 then
idle:Stop(0)
script.Parent.HumanoidRootPart["spongebob walk"]:Play()
move:Play(0)
script.Parent.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.Cam1C.Position)
script.Parent.Humanoid.MoveToFinished:Wait()
script.Parent.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.Cam1D.Position)
script.Parent.Humanoid.MoveToFinished:Wait()
game.ReplicatedStorage.JumpscaresHandler:FireAllClients('Camera1')
script.Parent.HumanoidRootPart.CFrame = workspace.Enemy.WaypointsChia.Window1.CFrame
script.Parent.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.WaypointsBuns.Window.Position)
script.Parent.Humanoid.MoveToFinished:Wait()
script.Parent.HumanoidRootPart.CFrame = workspace.Enemy.WaypointsChia.WaypointsBuns.Window.CFrame
idle:Play(0)
move:Stop(0)
script.Parent.HumanoidRootPart["spongebob walk"]:Stop()
workspace.Doors.DoorWindow1.Main.Model.Closed["FNAF Ambience Sound Effect"]:Play()
elseif game.ReplicatedStorage.Animations.Chia.BunnyLocation.Value == 8 and workspace.Doors.DoorMain.Main.Values.DoorsOccupied.Value == false then
idle:Stop(0)
move:Play(0)
anomaly.HumanoidRootPart["spongebob walk"]:Play()
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.WaypointsBuns.Window2.Position)
anomaly.Humanoid.MoveToFinished:Wait()
game.ReplicatedStorage.JumpscaresHandler:FireAllClients('CameraLeft')
anomaly.HumanoidRootPart.CFrame = workspace.Enemy.WaypointsChia.WaypointsBuns.Doora.CFrame
anomaly.Humanoid:MoveTo(workspace.Enemy.WaypointsChia.WaypointsBuns.Door.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.HumanoidRootPart.CFrame = workspace.Enemy.WaypointsChia.WaypointsBuns.Door.CFrame
idle:Play(0)
move:Stop(0)
anomaly.HumanoidRootPart["spongebob walk"]:Stop()
workspace.Doors.DoorMain.Main.Values.DoorsOccupied.Value = true
elseif game.ReplicatedStorage.Animations.Chia.BunnyLocation.Value == 9 and workspace.Doors.DoorMain.Main.Values.Closed.Value == false then
game.ReplicatedStorage.JumpscaresHandler:FireAllClients('Camera5')
workspace.Doors.DoorMain.Main.Values.DoorsOccupied.Value = false
anomaly.HumanoidRootPart.CFrame = workspace.Enemy.WaypointsChia.WaypointsBuns.Start.CFrame
game.ReplicatedStorage.JumpscaresHandler:FireAllClients('CameraLeft')
game.ReplicatedStorage.Jumpscarechia:FireAllClients()
game.ReplicatedStorage.Animations.Chia.BunnyLocation.Value = 0
else
workspace.Doors.DoorMain.Main.Values.DoorsOccupied.Value = false
game.ReplicatedStorage.JumpscaresHandler:FireAllClients('Camera5')
game.ReplicatedStorage.JumpscaresHandler:FireAllClients('CameraLeft')
game.ReplicatedStorage.EffectZoom:FireAllClients()
anomaly.CFrame = workspace.Enemy.WaypointsChia.WaypointsBuns.Start.CFrame
workspace.Doors.DoorMain.Main.Model.Closed["Baldi's Basics Plus: Mrs. Pomp's Stomp Sound"]:Play()
game.ReplicatedStorage.Animations.Chia.BunnyLocation.Value = 0
end
end
end
end)
end
function mobs.Bomb()
task.spawn(function()
local anomaly = workspace.Enemy:WaitForChild('Bomb')
local idle1 = anomaly.Humanoid:LoadAnimation(anomaly.Animations.Idle1)
local idle2 = anomaly.Humanoid:LoadAnimation(anomaly.Animations.Idle2)
local idle2real = anomaly.Humanoid:LoadAnimation(anomaly.Animations.Idle2real)
local idle3 = anomaly.Humanoid:LoadAnimation(anomaly.Animations.Idle3)
idle1:Play()
local run = anomaly.Humanoid:LoadAnimation(anomaly.Animations.RUN)
game.ReplicatedStorage.Events.Mobs.BOMBEVENT.OnServerEvent:Connect(function(plr)
plr.leaderstats.Points.Value += 1
if game.ReplicatedStorage.Values.Mobs.Bomb.Nb.Value < 95 then
if game.ReplicatedStorage.Values.ChoosedModifier:FindFirstChild('Less Effective') then
game.ReplicatedStorage.Values.Mobs.Bomb.Nb.Value += 1
else
game.ReplicatedStorage.Values.Mobs.Bomb.Nb.Value += 5
end
end
game.ReplicatedStorage.Events.Mobs.BOMBEVENT:FireAllClients()
end)
local function path()
game.ReplicatedStorage.Values.Mobs.Bomb.Nb.Value = 100
game.ReplicatedStorage.Events.Mobs.BOMBEVENT:FireAllClients(true)
anomaly.Torso["Bomb Fuse"]:Play()
anomaly.Torso["Roblox Old Walking Sound"]:Play()
anomaly.Handle.Attachment.Fire.Enabled = true
anomaly.Humanoid:MoveTo(workspace.Enemy.TweakerWaypoints.Cam8A.Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.Humanoid:MoveTo(workspace.Enemy.TweakerWaypoints.Cam8B.Position)
anomaly.Humanoid.MoveToFinished:Wait()
game.ReplicatedStorage.StaticFlashThing:FireAllClients('Camera8')
game.ReplicatedStorage.StaticFlashThing:FireAllClients('Camera5')
anomaly.HumanoidRootPart.CFrame = workspace.Enemy.TweakerWaypoints["Cam5-A"].CFrame
anomaly.Humanoid:MoveTo(workspace.Enemy.TweakerWaypoints["Cam5-B"].Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.Humanoid:MoveTo(workspace.Enemy.TweakerWaypoints["Cam5-C"].Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.Humanoid:MoveTo(workspace.Enemy.TweakerWaypoints["Cam5A"].Position)
anomaly.Humanoid.MoveToFinished:Wait()
game.ReplicatedStorage.StaticFlashThing:FireAllClients('Camera5')
game.ReplicatedStorage.StaticFlashThing:FireAllClients('Camera4')
anomaly.HumanoidRootPart.CFrame = workspace.Enemy.TweakerWaypoints["Cam4b"].CFrame
anomaly.Humanoid:MoveTo(workspace.Enemy.TweakerWaypoints["Cam4a"].Position)
anomaly.Humanoid.MoveToFinished:Wait()
game.ReplicatedStorage.StaticFlashThing:FireAllClients('Camera3')
game.ReplicatedStorage.StaticFlashThing:FireAllClients('Camera4')
anomaly.HumanoidRootPart.CFrame = workspace.Enemy.TweakerWaypoints["Cam3a"].CFrame
anomaly.Humanoid:MoveTo(workspace.Enemy.TweakerWaypoints["Cam3"].Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.Humanoid:MoveTo(workspace.Enemy.TweakerWaypoints["Cam3b"].Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.Humanoid:MoveTo(workspace.Enemy.TweakerWaypoints["Cam3c"].Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.Humanoid:MoveTo(workspace.Enemy.TweakerWaypoints["Cam3d"].Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.Humanoid:MoveTo(workspace.Enemy.TweakerWaypoints["Cam3e"].Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.Humanoid:MoveTo(workspace.Enemy.TweakerWaypoints["Cam3f"].Position)
anomaly.Humanoid.MoveToFinished:Wait()
game.ReplicatedStorage.StaticFlashThing:FireAllClients('Camera3')
game.ReplicatedStorage.StaticFlashThing:FireAllClients('CameraHallB')
anomaly.HumanoidRootPart.CFrame = workspace.Enemy.TweakerWaypoints["CamHallB1"].CFrame
anomaly.Humanoid:MoveTo(workspace.Enemy.TweakerWaypoints["CamHallB2"].Position)
anomaly.Humanoid.MoveToFinished:Wait()
game.ReplicatedStorage.StaticFlashThing:FireAllClients('Camera2')
game.ReplicatedStorage.StaticFlashThing:FireAllClients('CameraHallB')
anomaly.HumanoidRootPart.CFrame = workspace.Enemy.TweakerWaypoints["Cam2A"].CFrame
anomaly.Humanoid:MoveTo(workspace.Enemy.TweakerWaypoints["Cam2A"].Position)
anomaly.Humanoid.MoveToFinished:Wait()
game.ReplicatedStorage.StaticFlashThing:FireAllClients('Camera2')
game.ReplicatedStorage.StaticFlashThing:FireAllClients('CameraHallA')
anomaly.HumanoidRootPart.CFrame = workspace.Enemy.TweakerWaypoints["CamHallA1"].CFrame
anomaly.Humanoid:MoveTo(workspace.Enemy.TweakerWaypoints["CamHallA2"].Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.Humanoid:MoveTo(workspace.Enemy.TweakerWaypoints["CamHallA"].Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.Humanoid:MoveTo(workspace.Enemy.TweakerWaypoints["CamHallA3"].Position)
anomaly.Humanoid.MoveToFinished:Wait()
game.ReplicatedStorage.StaticFlashThing:FireAllClients('Camera1')
game.ReplicatedStorage.StaticFlashThing:FireAllClients('CameraHallA')
anomaly.HumanoidRootPart.CFrame = workspace.Enemy.TweakerWaypoints["Cam1B"].CFrame
anomaly.Humanoid:MoveTo(workspace.Enemy.TweakerWaypoints["Cam1A"].Position)
anomaly.Humanoid.MoveToFinished:Wait()
local random = math.random(1,2)
game.ReplicatedStorage.StaticFlashThing:FireAllClients('Camera1')
if random == 1 then
anomaly.HumanoidRootPart.CFrame = workspace.Enemy.TweakerWaypoints["WindowA"].CFrame
anomaly.Humanoid:MoveTo(workspace.Enemy.TweakerWaypoints["WindowC"].Position)
anomaly.Humanoid.MoveToFinished:Wait()
anomaly.HumanoidRootPart.CFrame = workspace.Enemy.TweakerWaypoints.Right["DoorB"].CFrame
anomaly.Humanoid:MoveTo(workspace.Enemy.TweakerWaypoints.Right["DoorA"].Position)
anomaly.Humanoid.MoveToFinished:Wait()
game.ReplicatedStorage.StaticFlashThing:FireAllClients('CameraRight')
task.wait(.5)
script.Parent.Torso.explosion:Play()
game.ReplicatedStorage.StaticFlashThing:FireAllClients('CameraRight')
local explosion = Instance.new('Explosion')
explosion.Parent = script.Parent
explosion.Position = script.Parent.HumanoidRootPart.Position
explosion.DestroyJointRadiusPercent = .01
workspace.Doors.DoorRight.Main.Values.Health.Value -= 4
game.ReplicatedStorage.Values.Mobs.Bomb.Here.Value = false
local newMonster = game.ReplicatedStorage.Mobs.Bomb:Clone()
newMonster.Parent = workspace.Enemy
newMonster.HumanoidRootPart.CFrame = workspace.Enemy.BombWaypoints.Spawn.CFrame
newMonster.BombHandler.Enabled = true
newMonster.Torso.spawn:Play()
local force = Instance.new('ForceField')
force.Parent = newMonster
if workspace.Doors.DoorRight.Main.Values.Closed.Value == false then
for i, v in pairs(game.Players:GetPlayers()) do
local explosion = Instance.new('Explosion')
explosion.Parent = v.Character
explosion.Position = v.Character.HumanoidRootPart.Position
explosion.DestroyJointRadiusPercent = .01
end
task.wait(2)
force:Destroy()
else
for i, v in pairs(game.Players:GetPlayers()) do
if v.Name == workspace.Doors.DoorRight.Main.Values.Plr.Value then
v.leaderstats.Points.Value += 10
game.ReplicatedStorage.Notification:FireClient(v,'door')
end
end
workspace.Doors.PartRight.Jammed.Value = true
warn('door closed')
task.wait(2)
workspace.Doors.PartRight.Jammed.Value = false
anomaly:Destroy()
force:Destroy()
end
else
anomaly.HumanoidRootPart.CFrame = workspace.Enemy.TweakerWaypoints["WindowA"].CFrame
anomaly.Humanoid:MoveTo(workspace.Enemy.TweakerWaypoints["WindowB"].Position)
anomaly.Humanoid.MoveToFinished:Wait()
game.ReplicatedStorage.StaticFlashThing:FireAllClients('CameraLeft')
anomaly.HumanoidRootPart.CFrame = workspace.Enemy.TweakerWaypoints["DoorB"].CFrame
anomaly.Humanoid:MoveTo(workspace.Enemy.TweakerWaypoints["DoorA"].Position)
anomaly.Humanoid.MoveToFinished:Wait()
task.wait(.5)
anomaly.Torso.explosion:Play()
game.ReplicatedStorage.StaticFlashThing:FireAllClients('CameraLeft')
local explosion = Instance.new('Explosion')
explosion.Parent = anomaly
explosion.Position = anomaly.HumanoidRootPart.Position
explosion.DestroyJointRadiusPercent = .01
workspace.Doors.DoorMain.Main.Values.Health.Value -= 4
game.ReplicatedStorage.Values.Mobs.Bomb.Here.Value = false
local newMonster = game.ReplicatedStorage.Mobs.Bomb:Clone()
newMonster.Parent = workspace.Enemy
newMonster.HumanoidRootPart.CFrame = workspace.Enemy.BombWaypoints.Spawn.CFrame
newMonster.BombHandler.Enabled = true
newMonster.Torso.spawn:Play()
local force = Instance.new('ForceField')
force.Parent = newMonster
game.ReplicatedStorage.StaticFlashThing:FireAllClients('Camera8')
if workspace.Doors.DoorMain.Main.Values.Closed.Value == false then
for i, v in pairs(game.Players:GetPlayers()) do
local explosion = Instance.new('Explosion')
explosion.Parent = v.Character
explosion.Position = v.Character.HumanoidRootPart.Position
explosion.DestroyJointRadiusPercent = .01
end
task.wait(2)
force:Destroy()
else
for i, v in pairs(game.Players:GetPlayers()) do
if v.Name == workspace.Doors.DoorMain.Main.Values.Plr.Value then
v.leaderstats.Points.Value += 10
game.ReplicatedStorage.Notification:FireClient(v,'door')
end
end
workspace.Doors.PartMain.Jammed.Value = true
warn('door closed')
task.wait(2)
workspace.Doors.PartMain.Jammed.Value = false
anomaly:Destroy()
force:Destroy()
end
end
end
game.ReplicatedStorage.Values.Mobs.Bomb.Nb.Changed:Connect(function()
print(game.ReplicatedStorage.Values.Mobs.Bomb.Nb.Value)
if game.ReplicatedStorage.Values.Mobs.Bomb.Nb.Value == 0 then
idle1:Stop()
idle2:Stop()
anomaly.Torso["Button Click"]:Play()
idle2real:Stop()
idle3:Stop()
game.ReplicatedStorage.Values.Mobs.Bomb.Here.Value = true
anomaly.Torso.PointLight.Brightness = 1
run:Play()
anomaly.Torso["Fire Loop (Minute Long)"]:Stop()
path()
elseif game.ReplicatedStorage.Values.Mobs.Bomb.Nb.Value == 25 then
idle2:Stop()
anomaly.Torso.PointLight.Brightness = 0.75
anomaly.Torso["Button Click"]:Play()
anomaly.Torso["Fire Loop (Minute Long)"]:Play()
idle1:Stop()
idle2real:Stop()
idle3:Play()
elseif game.ReplicatedStorage.Values.Mobs.Bomb.Nb.Value == 50 then
idle1:Stop()
idle2:Play()
idle2real:Stop()
idle3:Stop()
anomaly.Torso.PointLight.Brightness = 0.5
anomaly.Torso["Button Click"]:Play()
anomaly.Torso["Fire Loop (Minute Long)"]:Stop()
elseif game.ReplicatedStorage.Values.Mobs.Bomb.Nb.Value == 75 then
anomaly.Torso["Button Click"]:Play()
anomaly.Torso["Fire Loop (Minute Long)"]:Stop()
idle1:Stop()
idle2:Stop()
idle2real:Play()
idle3:Stop()
anomaly.Torso.PointLight.Brightness = 0.25
elseif game.ReplicatedStorage.Values.Mobs.Bomb.Nb.Value == 95 then
anomaly.Torso["Button Click"]:Play()
idle1:Play()
idle2:Stop()
idle2real:Stop()
idle3:Stop()
anomaly.Torso.PointLight.Brightness = 0
anomaly.Torso["Fire Loop (Minute Long)"]:Stop()
elseif game.ReplicatedStorage.Values.Mobs.Bomb.Nb.Value == 100 then
idle1:Play()
idle2:Stop()
idle2real:Stop()
idle3:Stop()
anomaly.Torso.PointLight.Brightness = 0
anomaly.Torso["Fire Loop (Minute Long)"]:Stop()
end
end)
while task.wait(game.ReplicatedStorage.Values.Mobs.Bomb.Drain.Value) do
if game.ReplicatedStorage.Values.Mobs.Bomb.Here.Value == false then
game.ReplicatedStorage.Values.Mobs.Bomb.Nb.Value -= 1
end
end
end)
end