Optimizing Game for 15 player servers

I have 87737 parts in my game because it’s a giant highway map, and I’m about to update the game and I want to figure out how I can optimize the game better for players, so the server doesn’t crash when more players are leaving or joining. The roads have no shadows by the way.
Screenshot 2024-12-04 104939
Screenshot 2024-12-04 104952

This is how big the map is

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How did you made the map? image

using only parts and meshes and unions

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if only culling was available to the public outside of studio…

for now i would probably use streamingenabled

How did you made the map image im saying the image

i zoomed out very far then i disabled the fog