Okay, so according to my friend, using the terrain tool has actually lagged for her more than using normal roblox parts to build a map. This doesn’t make sense to me, because with terrain the game is rendering less surfaces.
I thought her experience was purely anecdotal, but she has plenty of friends who share her plight, so I’m taking her word for it.
She says it could be fixed with “optimization” but doesn’t actually know how to do it.
How do I optimize… a map of terrain? I’ve never actually put time into optimizing anything that’s not code. Does anyone know anything about this?