Option to not draw collision fidelity

We are having difficulties working on a large level because of the many objects that don’t have collisions are cluttering the screen in CollisionFidelity preview mode.

We would like an option to disable drawing collision fidelity of objects that have CanCollide = false, OR a new enum CollisionFidelity.None to remove collisions altogether on objects.

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See this example - half of these objects must not be visible, they are intended to be used as graphics only meshes, and specific ones as base collision meshes.

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Bump. This would be nice as a memory optimization too.

Although if I recall CollisionFidelity is also tied to how shadows calculate in tandem with the object, so this might be a slight issue.

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For meshes that are visual only I set the collision fidelity to box to save memory so this would be useful to me.

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