We are having difficulties working on a large level because of the many objects that don’t have collisions are cluttering the screen in CollisionFidelity preview mode.
We would like an option to disable drawing collision fidelity of objects that have CanCollide = false, OR a new enum CollisionFidelity.None to remove collisions altogether on objects.
See this example - half of these objects must not be visible, they are intended to be used as graphics only meshes, and specific ones as base collision meshes.