Hello ive been making a simulated vr game and whenever I make the hands move with an attachments world oriention so that they are positions correctly this happens:
this is my code:
local dontsetmefalse = true
repeat
wait()
hands:SetPrimaryPartCFrame(CFrame.new(handsattach.WorldPosition.X,handsattach.WorldPosition.Y,handsattach.WorldPosition.Z))
hands.PrimaryPart.Orientation = Vector3.new(handsattach.WorldOrientation.X,handsattach.WorldOrientation.Y,handsattach.WorldOrientation.Z)
until dontsetmefalse == false
EDIT: I made the model a mesh part!