I’m saving the position and orientation of the player, however whenever I join the player is rotated in usually a random direction and not the one I left in:
for _, v in pairs(chr:GetChildren()) do
if v:IsA("Part") then
v.Anchored = true
v.CanCollide = false
end
end
chr:MoveTo(player.Position.Value)
chr.HumanoidRootPart.CFrame *= CFrame.Angles(0, player.Orientation.Value, 0)
for _, v in pairs(chr:GetChildren()) do
if v:IsA("Part") then
v.Anchored = false
if v.Name == "Head" or v.Name == "Torso" then
v.CanCollide = true
end
end
end
RunService.Heartbeat:Connect(function()
player.Position.Value = tostring(chr.Head.Position)
player.Orientation.Value = chr.HumanoidRootPart.Orientation.Y
end)