Other players seem short when far from origin

This is cases when your Y is like 5,000 studs. At those heights, other players (not yours) will appear more in the ground, and this is per client, because the other players will see they are taller and others are not.

This place is like 23,000 studs on the Y.

That’s because things break when you get that far from the origin. Why in the world are you at Y 23,00?

Due to the fact that parts are deleted at Y=-500, and you want to have a game that goes far down (ex: The Quarry for example, or Innovation Security’s pit of death where the training facility), you need to make the altitude super high.

I could maybe understand 5,000, but 23,000? Why is it so deep?

Going even higher make the camera go off so it might be roblox trying to be too exact with where players are?

It’s because floating point precision sucks when you’re super far from the origin. This is one of the main reasons the lower limit should be optional.