OTS Weapon Systems vs TPS

This question is more for people who play games like ER:LC and other RO-State emergency response games.

A lot of games similar to ER:LC are currently using an over-the-shoulder weapon system where the player’s view is locked to the cursor (Like how shift lock works, for lack of a better explanation). Do people truly like this system, or would a better-optimized third-person weapon system without camera lock intrigue more players? From what I can see, games like Project Ventura use the OTS weapon system, and players seem to enjoy it. I just wanna hear some feedback as to what players truly enjoy more.

Its a lot easier to use over-the-shoulder gun systems, and overall they just feel a lot more modern than the older point-and-click systems of the past.

Frankly, as I’ve made clear, I prefer the over-the-shoulder systems. Non-mouse locked systems just feel old and really unpleasant to use as you also have to focus on holding right click to move the camera which also removes the ability to ADS using the mouse.

Although I will say, you’re asking on the developer forums what players think of things. You’d be better off asking the people directly, although that would probably prove to be difficult to do without bias.

With whatever system you choose to go with however, just make sure you program hitreg correctly, get recoil feeling good and at least attempt to balance things out. Games like ERLC just check if a hit object is a descendant of a character, causing accessories to increase hitbox sizes,and factor that with p2w uncounterable 2-shot guns, and its recoil just feels really unnatural and uncontrollable, causing ERLCs gun system to not feel fun at all even though it does use the overall better camera system.

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I love over-the-shoulder guns they just feel a lot more polished. I used to play Mad City a lot, and their gun system was top notch.

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Yeah, I can see where you are coming from. The reason I asked here was that people with development backgrounds tend to give more in-depth responses like the one you’ve provided. I appreciate the feedback!