Outbound Dev Logs/Changelogs

Hello, this is were I’ll be posting updates on my upcoming game, Outbound!

Planet (Main Gameplay) (67)

  • Added Atmospheric fog for instances where the user is underground or when it is raining
  • Fixed issue where the player’s UserId would randomly be displayed underneath the first 4 loaded terrain chunks
  • Adjusted light levels for weather

Menu (794 (I edit and publish this way too much))

  • Fixed bug where skipping character creation would put you in an infinite loading screen
  • Fixed issue where the loading screen would disappear before the game was loaded (Not to be confused with the initial loading screen, which still retains this issue)

I’ll be updating this post regularly (with screenshots) so please be patient!

Menu (804)

  • Fixed bug where main loading screen would disappear before the game had loaded
  • Fixed bug where the icon and title were briefly visible before the loading screen animation started
  • Added “Outbound” to the title screen
  • Added a majority of the menu assets to preload during the loading screen so that when you get to the actual game, they will be fully loaded already and opening a menu for the first time (eg the inventory) is instant, whereas before all the assets for the inventory would load at different times.

Planet (78)

Planet, 211

Haven’t posted here in a bit, and I don’t remember what I did between versions 78 and 210.

I changed how the terrain generator generates chunks to make it run smoother on the server.

Previously the generator wrote the voxels of a chunk whenever an actor was done generating them. This was stupid and basically made the use of actors pointless as it generated almost as much lag whenever a chunk was generated. Now instead the written voxels are stored in a Chunk Write Queue. And said chunks are written every second. This massively helped with performance on the server.

arbitrary screenshot: