DISCLAIMER: THIS METHOD IS OUTDATED!! IT DOES NOT WORK ANYMORE.
ok
Hey everyone!
Since the release of the Next Gen Explorer, the old explorer is no longer accessible, and people have been complaining about it. Today I’m bringing a tutorial on how to revert the explorer!
Disclaimer
The process involves Flag Editing, which can lead to unstable things to occur (most likely minor), try at your own risk.
This method may not be working anytime without prior warning if data associated with the old explorer gets purged.
The RobloxStudioModManager used below is not created by nor associated with me, I’m just referring to it for this tutorial.
Tutorial
First of all, head to this GitHub site and find an asset called RobloxStudioModManager.exe, download and launch the file, and a window which, same as the following, should pop up:
Here is the Flag Editor. Now, search for NewExplorer flag, after you found and selected it, find a button called “Override Selected” at the top of the window, and click it, the value of NewExplorer flag should change from true to false. Then, search for KillOldExplorer3 flag, and do the same.
Now, launch Studio via the initial window, hop in a place, and you should be able to find the Old Explorer again!
Congrats! (Please read notes below)
Notes
The old explorer would only work for Studio Window launched via RobloxStudioModManager (i.e. This doesn’t apply to Studio launched via the official way.)
Known issues
You cannot directly modify a Instance’s property which stores an Instance via Properties and Explorer (e.g. PrimaryPart of a Model.).
If you encountered a Microsoft .NET error: Index outside of bounds of array, try to tick `Force Reinstallation before Editing Fast Flags.
You should also add a disclaimer that this method will probably stop working without warning at some point when they fully purge the old Explorer from the code and remove the flags.
One issue I found that after reverting to old explorer, you can’t set PrimaryPart of a model (might be my problem).
You can still do it in command bar though
Im making a old Explorer Plugin, so if u guys are concerned about any compatability issues or whatever you can just install this plugin instead, im currently working on it:
Im gonna make a settings page for it, so u can adjust different things on it, ik the old one dosent have the hiearchy vertical line u see at expanded instances so u can enable it ill make it off by default
wait i think i need those icons for my plugin cuz imma add a setting where u can select which type of icons the user wants can u tell me the id of the camera for example or part just need to know rq if theyre in the rblx files or if i have to go to the moons code and see
Full canvas is rbxasset://textures/ClassImages.png, you can use imgrectoffset to move it (e.g. camera offset is 80, 0 and part offset is 16, 0).
Edit: imgrectsize is 16, 16!
ok nice imma figure it out but is there any way to invert the luma channel of a image
cuz I need to invert the color so it fits the white theme im working on:
Edit: imma just use ImageColor and set some of the icons to darker specifying what whitetheme does to the color in the icon list
before:
I’m very interested in this plugin, What is the latest update about this and Is this now available? Doesn’t look like it considering your profile posts and topics activity.
I recoded everything cuz I wanted more clarity in the code
heres a lil video comparison of the two, my plugin is actually faster and less “laggier” than the old one
Fun fact: If you keep both new and old explorer, you get TWO explorer windows, BOTH capable of model saving and stuff not possible in old explorer remakes (drag-and-drop). You will still have the ability to set PrimaryPart (you have to use the new one though) while you get all the benefits of the old one. I’ve been keeping both of them for months and it has worked excellently for my use case.
Kind of logical yours is faster. Roblox’s built-in explorer needs to scroll through ALL instances parented under game while you only scroll through the important services