Do you guys know why Donated == nil bc I don’t see the problem?
local DataStoreService = game:GetService("DataStoreService")
local DonatedLeaderboard = DataStoreService:GetOrderedDataStore("Donated")
local function UpdateLeaderboard()
print("leaderboardFires")
local success, errormessage = pcall(function()
local Data = DonatedLeaderboard:GetSortedAsync(false, 5)
local DonatedPage = Data:GetCurrentPage()
for Rank, data in ipairs(DonatedPage) do
local userName = game.Players:GetNameFromUserIdAsync(tonumber(data.key))
local Name = userName
print(Name)
local Donated = data.Value
print(Donated)
local isOnLeaderboard = false
for i, v in pairs(game.Workspace.GlobalLeaderboard.LeaderboardGUI.Holder:GetChildren()) do
if v.Player.Text == Name then
print("Username Is already on leaderboard")
isOnLeaderboard = true
break
end
end
print("about to print")
if Donated ~= nil and isOnLeaderboard == false then
print("test")
local newLbFrame = game.ReplicatedStorage:WaitForChild("LeaderboardFrame"):Clone()
newLbFrame.Player.Text = Name
newLbFrame.Donated.Text = Donated
newLbFrame.Rank.Text = "#"..Rank
newLbFrame.Position = UDim2.new(0, 0, newLbFrame.Position.Y.Scale + (0.8 * #game.Workspace.GlobalLeaderboard.LeaderboardGUI.Holder:GetChildren()), 0)
newLbFrame.Parent = game.Workspace.GlobalLeaderboard.LeaderboardGUI.Holder
end
end
end)
if not success then
print(errormessage)
end
end
while true do
for _, player in pairs(game.Players:GetPlayers()) do
DonatedLeaderboard:SetAsync(player.UserId, player.leaderstats.Donated.Value)
end
for _, frame in pairs(game.Workspace.GlobalLeaderboard.LeaderboardGUI.Holder:GetChildren()) do
frame:Destroy()
end
UpdateLeaderboard()
print("Updated")
wait(10)
end