Update logs:
v1.0.0 (upcoming revamp)
v1.0.0 /// ??.07.2022
- Upcoming additions/changes:
– debug hitboxes changed;
– new hitmarker/crosshair for melees;
– new melee configurations;
– new limbs damage system;
– new damage effects;
– new melee module;
– OG (Outraging Guardian, anti-cheat);
and a lot more.
I would like to say that at the time of the release of v0.2.0 I was not happy with it. I planned to start rewriting the game sometime in March, but due to school, exams and family circumstances, nothing came of it. Now, in June, I’m starting to completely rewrite the game, as I gained experience creating other mini-games. I hope the result will be much better than before.
v0.2.0
v0.2.0 /// 15.03.2022
- Bug fixes:
– melees delay fix causing them to stop working;
– landmines being activated by money;
– landmines spawning blood particles for no reason. - Additions/changes:
– map changed a bit;
– landmines now do damage effects (shock);
– sledgehammer balance changes;
– you can now heal up by finishing players;
– you can’t reset while downed.
v0.1.9
v0.1.9 /// 15.03.2022
- Bug fixes:
– ragdoll fall fixed;
– special abilities doing damage effects;
– cash triggering landmines;
– sound filters not working after death;
– stamina waste while crouching;
– melee animations not working sometimes;
– blood’s settings fixed;
– GUI’s “disable” and “enable” text removed. - Additions/changes:
– special abilities damage increased (buffed in general);
– sledgehammer got better animations (better hitboxes);
– sledgehammer’s DEADLY move is now VERY DEADLY;
– blood changed a bit.
v0.1.8
v0.1.8 /// 12.03.2022
- Bug fixes:
– optimized some stuff;
– animations fixes;
– ragdoll not applying sometimes;
– fall damage fixed;
– infinite ragdoll after falling fixed;
– protection/combat system fixed;
– ladders fixed (added trusses);
and more (I forgot what I did). - Additions/changes:
– map changed a bit;
– new landmine model;
– different damage effects (concussion, flash, shock);
– SLEDGEHAMER added;
– stun time added;
– you can’t run while using melees (by using, I mean hitting with them);
– stamina recovery decreased;
– new damage screen;
– damage tips changed;
– bounty/cash/bank system added;
– level/exp system added;
– melees stats changed a bit;
– new radio music (important);
– new GUI (killfeed, billboard and other stuff);
– cash drop & death drop added;
– bat animations fixed;
– gun kit example added.
v0.1.7
v0.1.7 /// 26.02.2022
- Bug fixes:
– optimized some stuff;
– velocity changed a bit (nearly the same);
– longer ragdoll time for some reason fixed. - Additions/changes:
– new map;
– landmines;
– explosion & flashbang effect;
– concussion templates added (they don’t work right now);
– new bat animations;
– bat’s third swing removed.
v0.1.6
v0.1.6 /// 26.02.2022
- Bug fixes:
– old code parts causing melees to glitch;
– boombox GUI not deleting after death. - Additions/changes:
– block priorities (you can’t block a metal bat with fists);
– HOME RUN ability added to a metal bat (still in progress);
– boombox GUI position changed & resized.
v0.1.5
v0.1.5 /// 25.02.2022
- Bug fixes:
– blood causing unstoppable lags. - Additions/changes:
– mobile support (removed, update lasted for 3 minutes).
v0.1.4
v0.1.4 /// 24.02.2022
- Bug fixes:
– ability to equip stuff while ragdolled;
– passing out while dead;
– blackout & stamina regain while dead. - Additions/changes:
(nothing)
v0.1.3
v0.1.3 /// 22.02.2022
- Bug fixes:
– velocity system fixed for the last time (I finally did it);
– sounds fixed;
– melee system fixes and more. - Additions/changes:
– removed kick from fists;
– new weapon METAL BAT;
– finishing is back.
v0.1.2
v0.1.2 /// 19.02.2022
- Bug fixes:
– fall logic was adding double time to ragdoll fall;
– admin console being hidden by death screen. - Additions/changes:
– velocity system changed (again, god damn);
– added back finishing (kick is still being fixed);
– new fists finish animation;
– new fists sounds;
– fists changes:
HP damage decreased by 3;
BP damage decreased by 1;
ragdoll force decreased from 20 to 4 (due to new velocity system);
stamina waste decreased by 7;
v0.1.1
v0.1.1 /// 17.02.2022
- Bug fixes:
– NPCs don’t ragdoll-fall sometimes. - Additions/changes:
– velocity system is more agressive;
– fall time calculation changed;
– ragdoll-fall from ~5 meters.
v0.1.0
v0.1.0 /// 16.02.2022
- Bug fixes:
– optimisation fixes (all of local scripts optimized finally);
– different stamina waste (depends on framerate);
– head movement breaking after death;
– lerp not working as expected. - Additions/changes:
– block added back;
– new blocking system (more effective but less accurate, because there’s no raycast anymore);
– new hitmarker sound effect;
– smooth hitmarker.
v0.0.9
v0.0.9 /// 10.02.2022
- Bug fixes:
– huge optimisation fixes;
– boombox didn’t work sometimes. - Additions/changes:
– new jump/fall animations;
– NPCs got blood effects on fall damage now.
v0.0.8
v0.0.8 /// 09.02.2022
- Bug fixes:
(nothing) - Additions/changes:
– changed velocity system;
– fists changes:
HP damage decreased by 5;
BP damage increased by 8;
ragdoll time increased from 0.5s to 1s;
ragdoll force increased from 8 to 20 (due to new velocity system).
v0.0.7
v0.0.7 /// 09.02.2022
- Bug fixes:
– boombox not appearing on back;
– ragdoll flings players sometimes. - Additions/changes:
– temporary removed damage shake.
v0.0.6
v0.0.6 /// 09.02.2022
- Bug fixes:
– fall damage fixes;
– major errors fixed. - Additions/changes:
– boombox;
– new gamepasses (some of them are still being developed).
v0.0.5
v0.0.5 /// 03.02.2022
- Bug fixes:
– ragdoll didn’t work after dying from fall damage;
– blood screen didn’t clear cache;
– NPCs didn’t take damage from fall/didn’t ragdoll;
– head movement glitching sometimes;
– arms didn’t move. - Additions/changes:
(nothing)
v0.0.4
v0.0.4 /// 03.02.2022
- Bug fixes:
– fixes in general. - Additions/changes:
– new fists animations;
– new death effect;
– new item icons;
– some melee functions were removed.
v0.0.3
v0.0.3 /// 13.01.2022
- Bug fixes:
– general viewmodel fixes;
– fall damage handler fixes;
– infinite OOF sound on death removed. - Additions/changes:
– temporary admin content added;
– new testing map;
– NPCs now can take fall damage.
v0.0.2
v0.0.2 /// 13.01.2022
- Bug fixes:
– particles didn’t appear sometimes. - Additions/changes:
– fists kick function added;
– finishing added.
v0.0.1
v0.0.1 /// 12.01.2022
- Bug fixes:
– blocking/parrying system fixed. - Additions/changes:
– updated melees hitreg;
– blood particles changed a bit.