So I’m working on a weapons system and it needs an Over shoulder cam and I can’t get it to work on mobile, It works on like pc but when you go on a mobile device or the mobile emulator on studio it won’t let me move the cam around. Here are some
PC/What it’s supposed to look like on mobile:
Gifs
Mobile/What it’s not supposed to do:

Source Code:
local uis = game:GetService("UserInputService")
local camera = workspace.CurrentCamera
camera.CameraType = Enum.CameraType.Scriptable
local char = script.Parent
local humanoid = char:WaitForChild("Humanoid")
humanoid.AutoRotate = false
local hrp = char:WaitForChild("HumanoidRootPart")
local x = 0
local y = 0
local offset = Vector3.new(3, 3, 10)
uis.InputChanged:Connect(function(input, processed)
if processed then return end
if input.UserInputType == Enum.UserInputType.MouseMovement then
x = x - input.Delta.X
y = math.clamp(y - input.Delta.Y*0.4, -75, 75)
hrp.CFrame = hrp.CFrame * CFrame.Angles(0, math.rad(-input.Delta.X), 0)
end
end)
game:GetService("RunService").RenderStepped:Connect(function()
uis.MouseBehavior = Enum.MouseBehavior.LockCenter
local startCFrame = CFrame.new((hrp.CFrame.Position)) * CFrame.Angles(0, math.rad(x), 0) * CFrame.Angles(math.rad(y), 0, 0)
local cameraCFrame = startCFrame:ToWorldSpace(CFrame.new(offset.X, offset.Y, offset.Z))
local cameraDirection = startCFrame:ToWorldSpace(CFrame.new(offset.X, offset.Y, -10000))
camera.CFrame = CFrame.new(cameraCFrame.Position, cameraDirection.Position)
end)
KEEP IN MIND THIS IS NOT MY SOURCE IT IS THE CODE THAT WAS USED TO DEMO THIS