I’ve recently been working on a game like Pokemon Showdown with my own models. However i haven’t decide many things that are crucial to make the game. For context, it would have 2 gamemodes, casual and ranked. I’d try to make 12 models at first and later on add more. First of all:
Do you think players are more likely to play the game if:
1. All creatures are completely free to play, just like in Pokemon Showdown, with the only in-game purchases being skins;
2. All creatures are free, but you need to level them up to get to their max potential
3. All creatures are free, at max level, but you need to buy some of their abilities.
4. Only one creature is free, and, in order to get all the other creatures and level them up, you’d have to either to gacha or buy them.
In order to achieve more players, do you think the progression system (ranked) should be:
1. Really fast, not taking much for a player to reach the highest rank
2. Fast, even if the player is not so skilled, they would get more points winning compared to losing points when defeated (ex: they win a battle, +80 points, they lose a battle, -40 points)
3. Balanced, the player would take some days or weeks to get to the highest rank, and the points gained by battle would be determined by the opponent’s rank
4. Slow, progression would be progressively slower at higher ranks, gaining less and losing more points.
If the game does not provide all creatures for free, how should players get money?
1. By playing matches and completing daily/weekly/monthly tasks
2. By completing tasks
3. After achieving certain ranks
Thank you for reading! I’d love to see your opinions!