Hi there, I’m currently working on a strategy game and and I’ve been wondering how I would go about creating a camera system that functions like so:
The camera is a bird’s-eye view, you right click and drag to move the camera around. There are barriers which prevent the camera from moving out of a certain area.
Set a constant Y position to the camera. However high you want it to be. You could even put some math in to raise or lower the Y position depending on which terrain you’re looking at.
Camera Boundaries
Set 4 number values as your boundaries. A minimum X, maximum X, minimum Z and maximum Z. This can be done by values or parts that you add in the world.
Holding the Right Mouse Button
Set a boolean to true and false when the right mouse button goes down and up respectively. This will indicate if the user is holding down the mouse button or not.
Panning/Positioning the Camera
When the mouse is moved, check if the boolean value is true. If it is, the right mouse button is held. Pan the camera by setting its X and Z position relative to the mouse movement. (Will require some math).
Before setting the camera position, clamp the X and Z values to the minimums and maximums first. Then, you can set the camera position to the final values. Limiting how far the player can pan around.