Hello Developers,
Recently I’ve encountered a really weird issue that my Overhead UI’s (Nametags) only update for the client even though I’m changing the properties of it on the server? I honestly don’t know why this is happening but here is the code:
local UpdateOverhead = function(Player, Overhead)
local RAP, Value = Rolimons.Player(Player)
Overhead.Rolimons.Text = FormatNumber(Value)
Overhead.Roblox.Text = FormatNumber(RAP)
...
local Callback = Admin[Command](Player, Target, Parameter, Command)
if Callback then
UpdateOverhead(Player, Player.Character.Head.Overhead)
end