I’m having a very serious problem. I have an invisible hitbox rotating on the server using Tween, and theoretically it should detect the parts that pass through it. The problem is that the only cheap way I found (without using too many server resources) to build this system was by using overlap detection — and it works!
The issue is that it only works with parts that have their collision group set to Default. In my case, I have two collision groups: the first one has no collision with Default and is called Entities; the second one also has no collision with Default, but it does have collision with Entities. Even so, the system does not detect these parts — it only works when I change Entities back to Default.
Take a look:
Detector.rbxl (60.1 KB)