[P-RIUM] | Warfare Directorate

PALERIUM

"Forza Eterna"

WARFARE DIRECTORATE

Last updated: 20.07.20205 - Rule change regarding macros / auto-clicking.

TABLE OF CONTENTS


OVERVIEW

This should provide an adequate overview with regards to the Palerium warfare directorate. Events should be scheduled via the Palerium Discord.

All specified warfare facilities can be located at the Deployment Hub.

Universal Enforcement

  • Scheduled events will initiate 5 minutes after the specified time.
    • This does not include pre-flood events.
    • In the event of a noteworthy incident, this may be overruled.
  • No Clanware Exploiters will be accepted
    • In the event of a side facilitating cheaters, the event will either be restarted or voided.
    • We reserve the right to consider specific instances of legacy cases as applicable.
    • Some degenerate cases may also be enforced, depending on relevance and severity.
  • Admin abuse from either side will not be tolerated.
    • In the event of a side admin abusing, the event will be voided / an auto-win can be claimed.
  • Verbal abuse and violations of Roblox ToS will result in a user’s immediate removal without prior warning.
  • All forms are glitching are tolerated. However, any action that leads to access to spawn - and in turn spawn killing - will result in a team respawn.
    • This applies to using cannons to spawn kill at Callette.
  • All forms of macroing are prohibited. In the event of such, the individual will be kicked on their first offence, followed by a ban if they continue to do so upon rejoining.
    • This includes auto-clicking.

SWORD FACILITIES

If ratios are not specified, the facility is exclusively open numbers.

Base Name Terminal Sword Type Animation
Callette Siege Anti-FT, No-Float NA
Beachfront Siege Anti-FT, No-Float NA
Heights Fairzone Anti-FT, Float OA
Sarrivento Fortress Anti-FT, No-Float NA

Callette

Difficulty Phase 1 Phase 2
EasyRollback 1, 400Rollback 1, 800
NormalRollback 2, 400Rollback 2, 800
HardRollback 3, 400Rollback 3, 800
EnduranceReset, 400Rollback 50, 20000

Beachfront

Difficulty Phase 1 Phase 2
EasyRollback 2, 400Rollback 2, 800
NormalRollback 3, 400Rollback 3, 800
HardReset, 400Reset, 600
EnduranceReset, 400Rollback 50, 20000

Sarrivento Outpost

Difficulty Rollback Overtime Ratios
Easy RB1 RB5 1:2
Normal RB2 Reset 2:3
Hard RB5 Reset 2:3

Fighting Heights

Fighting heights is an old animations fairzone. It is simply dual-cap and there are no differing modes.

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