[P-RIUM] | Warfare Directorate

PALERIUM

"Forza Eterna"

WARFARE DIRECTORATE

TABLE OF CONTENTS


OVERVIEW

This should provide an adequate overview with regards to the Palerium warfare directorate. Events should be scheduled via the Palerium Discord.

All specified warfare facilities can be located at the Deployment Hub.

Universal Enforcement

  • Scheduled events will initiate 5 minutes after the specified time.
    • This does not include pre-flood events.
    • In the event of a noteworthy incident, this may be overruled.
  • No Clanware Exploiters will be accepted
    • In the event of a side facilitating cheaters, the event will either be restarted or voided.
    • We reserve the right to consider specific instances of legacy cases as applicable.
    • Some degenerate cases may also be enforced, depending on relevance and severity.
  • Admin abuse from either side will not be tolerated.
    • In the event of a side admin abusing, the event will be voided / an auto-win can be claimed.
  • Verbal abuse and violations of Roblox ToS will result in a user’s immediate removal without prior warning.
  • All forms are glitching are tolerated. However, any action that leads to access to spawn - and in turn spawn killing - will result in a team respawn.
    • This applies to using cannons to spawn kill at Callette.

SWORD FACILITIES

Base Name Terminal Sword Type Animation
Callette Siege Anti-FT, No-Float NA
Beachfront Siege Anti-FT, No-Float NA
Heights Fairzone Anti-FT, Float OA

Callette

Difficulty Phase 1 Phase 2
EasyRollback 2, 400Rollback 2, 800
NormalRollback 3, 400Rollback 3, 800
HardReset, 400Reset, 600
EnduranceReset, 400Rollback 50, 20000

Beachfront

Difficulty Phase 1 Phase 2
EasyRollback 2, 400Rollback 2, 800
NormalRollback 3, 400Rollback 3, 800
HardReset, 400Reset, 600
EnduranceReset, 400Rollback 50, 20000

Fighting Heights

Fighting heights is an old animations fairzone. It is simply dual-cap and there are no differing modes.

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