Packet - Networking library

are there any edge cases or specific limitations I should know about

There is a limit of 256 packets
This limit can be increased if you dont mind using more then 1 byte for the packet ID

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I’m pretty sure it’s because Packet doesn’t register Packets fast enough, so sometimes packets might be sent and lost or other stuff being lost, so i migrated to PacketPlus.

You can find it in Suphi’s Discord Server, in the resources channel
(Also for actors and stuff, it seems to work fine for me, but i did do some stuff outside of the Packet, which might have affected it and made it work so idk)

Lately I’ve been having some issues with packet.
Events fire randomly, buffer limit exceeded even when the right numbers are being passed, etc. How would I fix this?

Can you add documentation that explains what each of the packet types mean?

Specifically the many variations of: Packet.NumberU8, Packet.NumberF8, PacketNumberS8, etc..