Hello everyone!
I recently was trying to design a gun based combat system in which the bullets would be effected by gravity, similar to a paintball or the arrow of a crossbow
I’ve brainstormed many ideas, but I’m not entirely sure how to do it in an efficient manner. I thought about using raycasts, but I’m not sure how to make it take the shape of a parabola or arc without spamming a bunch at once or in a way that if efficient.
Any help is welcome!
For clarification, by parabola I mean the bullet is affected by gravity in the sense it gets pulled down over time instead of traveling in a straight line via a raycast.