Parenting a sphere to a character can cause it to become visually nonuniform

Radius = 2
Part.Size = Vector3.new(Radius,Radius,Radius)

Alternatively, if you want to keep the square hitbox

  1. Add a SpecialMesh to the Part
  2. Set the SpecialMesh MeshType to Sphere
  3. Edit the Scale property of the SpecialMesh until it is no longer stretched (this depends on the part’s size)

EX: For a (1x2x1) Part, you can add a SpecialMesh sphere and set the scale to (1,0.5,1)

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As suggested above, manually making the sphere uniform is the best workaround for now. Using the smallest value out of the 3 non-uniform size values for the uniform size makes the parented sphere match the unparented one.

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