Radius = 2
Part.Size = Vector3.new(Radius,Radius,Radius)
Alternatively, if you want to keep the square hitbox
- Add a SpecialMesh to the Part
- Set the SpecialMesh MeshType to Sphere
- Edit the Scale property of the SpecialMesh until it is no longer stretched (this depends on the part’s size)
EX: For a (1x2x1) Part, you can add a SpecialMesh sphere and set the scale to (1,0.5,1)