I am working on creating my own fishing system, and a problem I’ve been having is parenting the bobber to workspace when cast causes a short but noticeable lag-spike, inspecting the microprofiler reveals it to be the CPU hanging.
I tried removing that line to no avail, logically that line isn’t necessary though as the player would likely claim network ownership when it spawns due to its proximity. My only guess as the why the CPU spikes is how fast the CPU would need to calculate its physics, but I have no idea why something as insignificant as this would cause it to choke.