Parenting SpecialMesh sphere to a character reverts it to the default dimensions

As the title suggests, any time a SpecialMesh sphere is parented to a character model, its dimensions revert to a sphere. This seems to be an engine-wide bug, as my published game also exhibited the same bug spontaneously without a manual publish.


Expected behavior

I want the mesh to stay the same size, as it always has.

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Same deal. In this post, you can literally see it also has affected Bee Swarm Simulator and other various games in the entire platform.

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We have rolled back the change that caused this issue. We are sorry for the inconvenience that this change caused.

The change was made to fix another reported issue. We are hoping to address that issue later in a way that allows an easier transition.

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