Part appearing as nil in workspace

What am I trying to do?

I’m trying to make a quest system where it makes an arrow and using raycasting and runservice I’m going to make an arrow that shows a player where to go.

Issue?

The problem is the goal(aka the part or the area I want the player to be near/around) is shown as nil. I’m using a module script to make a function that creates and moves the arrow. I’m using a local script to reference the arrow( with a waitforchild).

Solutions I’ve tried?

I’ve tried looking at a similiar topic and using waitforchild and findfirstchild.

Module script:

	makearrow = function(goal, origin, name)
		print(goal)
		print(origin)
		local direction = (goal - origin).Unit
		local midpoint = origin + direction/2
		local raycastresult = workspace:Raycast(origin, direction)
		if raycastresult then
			local arrow = Instance.new("Part", workspace)
			arrow.Name = "Arrow"..name
			arrow.CFrame = CFrame.new(midpoint,origin)
			arrow.Size = Vector3.new(0.5,0.5,direction.Magnitude)
		end
	end,

Line that makes the arrow:

functionsmodule.makearrow(laddergoal.Position,hrp.Position)

Referencing goal:

local laddergoal = workspace:WaitForChild("ArrowGoals"):FindFirstChild("ArrowGoal1")

Getting the humanoidrootpart:

local char = plr.Character or plr.CharacterAdded:Wait()
local hrp = char:FindFirstChild("HumanoidRootPart")

Everything else in the module script and local script is pretty irrelevant

Fixed by the way. mmmmmmmmmmmm

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