Part generating from the point of your cursor?

Im trying to make a part generate that kills you at where you cursor is whenever you press R but I dont know how, can someone help?

I’m pretty sure you can get the Player’s Mouse Position by doing Mouse.Hit.p? Of course, you’d need to get the Player Mouse as well by doing local Mouse = Player:GetMouse()

We’d also need to get the UserInputService as well, which finds what type Input every player uses

You can also refer to these API’s: