Part Have Speed, When I Anchored Part, does not stop where it should be

I don’t understand why but,
https://gyazo.com/81f2f4920128d85c5221d6f86efdd54a
have problem in Current Client but
not have problem in Server Client

Is there something like this in your script?

-- Tween function --
Part.Position = Vector3

nope when player touched, part.Anchored = true

Conveyor script:

while true do

script.Parent.Velocity = script.Parent.CFrame.lookVector*23

wait(0.2)

end

When you anchor part, just do Part.Velocity = Vector3.new(0,0,0)

This is probably a network ownership issue. Try doing
Part:SetNetworkOwner(nil)
at the start of your script. This will set the network owner to the server so that it will look the same for all players.
If this doesn’t work then I’m not sure what it’ll be.

1 Like

Ok, I think the problem is the connection between the server and the client.

You’d better use tween.

didn’t Worked, :confused: I dont know how to fix

I changed all scripts to local script, then the problem was solved
but I think its not good solution