Part is Tagged but referencing Module Script as Object

I am using a plugin called Instance Tagging

i tagged the parts and the module thinks its referencing itself

I do not know why this is happening

i looped through every looped instance but still gives me the error

here is the error

18:44:30.297 - Touched is not a valid member of ModuleScript
18:44:30.299 - Stack Begin
18:44:30.301 - Script 'ServerStorage.Aero.Services.ShootingService', Line 159 - function Start
18:44:30.303 - Script 'Thread', Line 120
18:44:30.305 - Stack End

And here is the code

-- Shooting Service
-- FerbZides
-- June 18, 2020

--[[
	
	Server:
		
	


	Client:
		
	

--]]



local ShootingService = {Client = {}}
local ServerStorage = game:GetService("ServerStorage")
local CollectionService = game:GetService("CollectionService")
local OOBParts = CollectionService:GetTagged("OOBParts")
local ShootingParts = CollectionService:GetTagged("ShootingParts")
local Ball = ServerStorage:WaitForChild("Ball")
local ShootDebounce = false

function ShootingService:Start()
	local function CloneBall(ActualPart)
		local ClonedBall = Ball:Clone()
		ClonedBall.Parent = workspace
		ClonedBall.Ball.Position = ActualPart.Position
	end
	
	local function TeleportPlayers(Player, ActualPart, Speed)
		-- Move Char
		--[[ Sample Code
			Player.Character:MoveTo(ActualPart.Position, ActualPart)
		
			local Humanoid = Player.Character:WaitForChild("Humanoid")
			Humanoid.WalkSpeed = Speed
		]]	
		Player.Character:MoveTo(ActualPart.Position, ActualPart)
			
		local Humanoid = Player.Character:WaitForChild("Humanoid")
		Humanoid.WalkSpeed = Speed
	end
	
	local function SpeedPlayers(Team1Folder,Team2Folder,Speed)
		for _, Player in pairs(game.Players:GetPlayers()) do
			local Humanoid = Player.Character:WaitForChild("Humanoid")
			local PadFolder = Player:WaitForChild("PadData")
			local PadName = PadFolder:WaitForChild("PadName")
			if Team1Folder:FindFirstChild(Player.Name) then
				Humanoid.WalkSpeed = Speed
			elseif Team2Folder:FindFirstChild(Player.Name) then
				Humanoid.WalkSpeed = Speed
			end
		end
	end
	
	local function FireText(Team1Folder,Team2Folder,Text)
		for _, Player in pairs(game.Players:GetPlayers()) do
			if Team1Folder:FindFirstChild(Player.Name) then
				local PlayerGui = Player:WaitForChild("PlayerGui")
				local DisplayGUI = PlayerGui:WaitForChild("Display")
				local DisplayText = DisplayGUI:WaitForChild("Display")
				
				DisplayText.Text = Text
			elseif Team2Folder:FindFirstChild(Player.Name) then
				local PlayerGui = Player:WaitForChild("PlayerGui")
				local DisplayGUI = PlayerGui:WaitForChild("Display")
				local DisplayText = DisplayGUI:WaitForChild("Display")
				
				DisplayText.Text = Text
			end
		end
	end
	
	local function TrueScore(hit, TeamName,Team1TP, Team2TP, TeamBallValue, Team1Folder, Team2Folder, OOBValue, TimeRunning, Removal, ShotClock, BallTip, Scored, TPBack)
		TimeRunning.Value = false
		Scored.Value = true
		hit.Equip.Disabled = true
		
		FireText("Team"..TeamBallValue.Value.." Scores")
		wait(1)
		Removal.Value = true
		TeamName.Value = TeamName.Value + 2
		
		wait(2)
		
		FireText("")
		if TeamName.Value < 22 then
			for _, Player in pairs(game.Players:GetPlayers()) do
				if Team1Folder:FindFirstChild(Player.Name) then
					TeleportPlayers(Player, Team1TP, 16)
				elseif Team2Folder:FindFirstChild(Player.Name) then
					TeleportPlayers(Player, Team2TP, 16)
				end
			end
		elseif TeamName.Value >= 22 then
			for _, Player in pairs(game.Players:GetPlayers()) do
				if Team1Folder:FindFirstChild(Player.Name) then
					TeleportPlayers(Player, TPBack, 16)
				elseif Team2Folder:FindFirstChild(Player.Name) then
					TeleportPlayers(Player, TPBack, 16)
				end
			end
		end
		Removal.Value = false
		Scored.Value = false
		ShotClock.Value = 24
		TimeRunning.Value = true
		wait(1)
		if TeamBallValue.Value == 1 then
			CloneBall(Team2TP)
		elseif TeamBallValue.Value == 2 then
			CloneBall(Team1TP)
		else
			CloneBall(BallTip)
		end
		
		
	end
	
	local function FalseScoring(hit, Name,Team1TP, Team2TP, TeamBallValue, Team1Folder, Team2Folder, OOBValue, TimeRunning, Removal, ShotClock, BallTip, Scored, TPBack)
		TimeRunning.Value = false
		FireText("False Scoring On "..Name)
		hit.Equip.Disabled = true
		wait(1)
		
		Removal.Value = true
		
		wait(2)
		FireText("")
		for _, Player in pairs(game.Players:GetPlayers()) do
			if Team1Folder:FindFirstChild(Player.Name) then
				TeleportPlayers(Player, Team1TP, 16)
			elseif Team2Folder:FindFirstChild(Player.Name) then
				TeleportPlayers(Player, Team2TP, 16)
			end
		end
		Removal.Value = false
		ShotClock.Value = 24
		TimeRunning.Value = true
		wait(1)
		if TeamBallValue.Value == 1 then
			CloneBall(Team2TP)
		elseif TeamBallValue.Value == 2 then
			CloneBall(Team1TP)
		else
			CloneBall(BallTip)
		end
		
		
	end
	
	for _, ShootingPart in pairs(ShootingParts) do
		ShootingPart.Touched:Connect(function(hit) -- the line that errors
			print(ShootingPart.ClassName)
			if not ShootDebounce and hit.Parent:IsA("Tool") then
				ShootDebounce = true
				local CourtValue = hit.Values.CourtValue
				if CourtValue.Value ~= "" then
					local CourtFolder = workspace:FindFirstChild(CourtValue.Value)
					local WallPartsFolder = CourtFolder.WallsPart
					local GamePlayers = CourtFolder.GamePlayers
					local GameValues = CourtFolder.GameValues
					local GameRunning = GameValues.GameRunning
					local Team1Folder = GamePlayers.Team1
					local Team2Folder = GamePlayers.Team2
					local Teleporters = CourtFolder.Teleporters
					local Team1Tp = Teleporters.Team1Tp
					local Team2Tp = Teleporters.Team2Tp
					local TimeRunning = GameValues.TimeRunning
					local SCViolation = GameValues.SCViolation
					local BallTip = Teleporters.BallTP
					local Team1Teleporters = Teleporters.Team1TP
					local Team2Teleporters = Teleporters.Team2TP
					local ShotClock = GameValues.ShotClock
					local TeamBall = GameValues.TeamBall
					local Travel = GameValues.Travel
					local OOBValue = GameValues.OOB
					local Scored = GameValues.Scored
					local Removal = GameValues.Removal
					local TimerActive = false
					local Team1Score = GameValues.Team1Score
					local Team2Score = GameValues.Team2Score
					local TPBack = CourtFolder.TPBack
					local Goals = CourtFolder.Goals
					local Team1Goal = Goals:WaitForChild("Team1Goal")
					local Team2Goal = Goals:WaitForChild("Team2Goal")
					local PadsFolder = CourtFolder:WaitForChild("Pads")
					local team1pads = PadsFolder.Team1
					local ObjectsFolder = CourtFolder.Objects
					local team2pads = PadsFolder.Team2
					local Confirm = GameValues:WaitForChild("Confirmed")
					local Agree = GameValues:WaitForChild("Agree")
					local Refuse = GameValues:WaitForChild("Refuse")
					local ScoreDebounce = GameValues.ScoreDebounce
					local MaxPlayers = GameValues.MaxPlayers
						
					if OOBValue.Value == false and SCViolation.Value == false 
					and Travel.Value == false and Scored.Value == false and ShotClock.Value ~= 0 and TimeRunning.Value == true then
						if ShootingPart.Name == "Team1Goal" then
							if TeamBall.Value == 2 then
								ShootDebounce = true
								TrueScore(hit, Team2Score, Team1Tp, Team2Tp, TeamBall, Team1Folder, Team2Folder, OOBValue, TimeRunning, Removal, ShotClock, BallTip, Scored, TPBack)
								wait(1)
								ShootDebounce = false
							elseif TeamBall.Value == 1 then
								ShootDebounce = true
								FalseScoring(hit, hit.Values.BallHandler.Value, Team1Tp, Team2Tp, TeamBall, Team1Folder, Team2Folder, OOBValue, TimeRunning, Removal, ShotClock, BallTip, Scored, TPBack)
								wait(1)
								ShootDebounce = false
							end
						elseif ShootingPart.Name == "Team2Goal" then
							if TeamBall.Value == 1 then
								ShootDebounce = true
								TrueScore(hit, Team1Score, Team1Tp, Team2Tp, TeamBall, Team1Folder, Team2Folder, OOBValue, TimeRunning, Removal, ShotClock, BallTip, Scored, TPBack)
								wait(1)
								ShootDebounce = false
							elseif TeamBall.Value == 2 then
								ShootDebounce = true
								FalseScoring(hit, hit.Values.BallHandler.Value, Team1Tp, Team2Tp, TeamBall, Team1Folder, Team2Folder, OOBValue, TimeRunning, Removal, ShotClock, BallTip, Scored, TPBack)
								wait(1)
								ShootDebounce = false
							end
						end
					end
					
					
				end
			end
		end)
	end
end


function ShootingService:Init()
	

end


return ShootingService

i am trying to achieve that it is so when the ball touches the part it scores but for some reason it still gives me it

Lets go in depth of what i did
1.i did not looped it (did not work)
that’s all i guess

Any Help is Appreciated
Thanks!

Apparently the module was tagged so it was giving me the errors so sorry for the inconvinience