Doubt. I have a part in my lobby giving forcefield for the players, and the height of that part is above a tree. (+/-) like y= 205. When the player dies, it respawn above that part and falls to the ground. I don’t want that to happen. I want him to respawn in the ground (above the spawnpoint near the ground). What can I do? Why this happen?
The part is canCollide = false and transparency = 1
game:GetService('Players').PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
local offset = Vector3.new(0,15,0) --change it to whatever offset you want
character.HumanoidRootPart.Position = workspace.SpawnPart.Position + offset
end)
end)