probably an extremely easy solution with something that i’m missing, but for some reason the part that i’m trying to position relative to the player’s head moves downward when the player stands still
The connection by itself shouldn’t yield the current script so there’s no need for a separate thread. Anyways I believe the problem is caused by the part having gravity so it’s still accelerating downwards faster and faster causing it to move down even with the constant CFrame. To solve this just set the part to massless.